(svn r13714) -Fix: remove the unique_id from the message that a client has joined as it is only exposes the unique_id more than needed. Patch by dih.

This commit is contained in:
rubidium
2008-07-17 12:02:09 +00:00
parent 60a6582590
commit c913be73d8
2 changed files with 0 additions and 5 deletions

View File

@@ -49,7 +49,6 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CLIENT_INFO)(NetworkTCPSocketHandler
// uint16: The index of the client (always unique on a server. 1 = server)
// uint8: As which player the client is playing
// String: The name of the client
// String: The unique id of the client
//
if (ci->client_index != NETWORK_EMPTY_INDEX) {
@@ -57,7 +56,6 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CLIENT_INFO)(NetworkTCPSocketHandler
p->Send_uint16(ci->client_index);
p->Send_uint8 (ci->client_playas);
p->Send_string(ci->client_name);
p->Send_string(ci->unique_id);
cs->Send_Packet(p);
}