(svn r26546) -Codechange: Make order wait_time, travel_time and max_speed private

This commit is contained in:
fonsinchen
2014-05-01 14:48:44 +00:00
parent 4ef537ba33
commit c915d9fa55
11 changed files with 83 additions and 53 deletions

View File

@@ -2137,7 +2137,7 @@ void Vehicle::HandleLoading(bool mode)
{
switch (this->current_order.GetType()) {
case OT_LOADING: {
uint wait_time = max(this->current_order.wait_time - this->lateness_counter, 0);
uint wait_time = max(this->current_order.GetWaitTime() - this->lateness_counter, 0);
/* Not the first call for this tick, or still loading */
if (mode || !HasBit(this->vehicle_flags, VF_LOADING_FINISHED) || this->current_order_time < wait_time) return;
@@ -2375,9 +2375,9 @@ void Vehicle::ShowVisualEffect() const
}
max_speed = min(max_speed, t->gcache.cached_max_track_speed);
max_speed = min(max_speed, this->current_order.max_speed);
max_speed = min(max_speed, this->current_order.GetMaxSpeed());
}
if (this->type == VEH_ROAD || this->type == VEH_SHIP) max_speed = min(max_speed, this->current_order.max_speed * 2);
if (this->type == VEH_ROAD || this->type == VEH_SHIP) max_speed = min(max_speed, this->current_order.GetMaxSpeed() * 2);
const Vehicle *v = this;