Add: inform clients what game-script a server is running (#9441)
Co-authored-by: The Dude <thedude@novapolis.net>
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@@ -76,6 +76,8 @@ struct NetworkServerGameInfo {
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byte spectators_on; ///< How many spectators do we have?
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byte spectators_max; ///< Max spectators allowed on server
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byte landscape; ///< The used landscape
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int gamescript_version; ///< Version of the gamescript.
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std::string gamescript_name; ///< Name of the gamescript.
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};
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/**
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