Codechange: replace x.size() == 0 with x.empty()
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@@ -172,7 +172,7 @@ struct GSTRChunkHandler : ChunkHandler {
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}
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/* If there were no strings in the savegame, set GameStrings to nullptr */
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if (_current_data->raw_strings.size() == 0) {
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if (_current_data->raw_strings.empty()) {
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delete _current_data;
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_current_data = nullptr;
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return;
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