Merge branch 'master' into jgrpp
# Conflicts: # cmake/SourceList.cmake # src/build_vehicle_gui.cpp # src/company_gui.cpp # src/console_cmds.cpp # src/depot_base.h # src/elrail.cpp # src/network/core/udp.cpp # src/network/network_admin.cpp # src/network/network_chat_gui.cpp # src/network/network_gui.cpp # src/network/network_server.cpp # src/newgrf.cpp # src/newgrf_engine.cpp # src/newgrf_railtype.cpp # src/newgrf_railtype.h # src/newgrf_storage.h # src/os/unix/crashlog_unix.cpp # src/rail.h # src/rail_cmd.cpp # src/rail_gui.cpp # src/road_cmd.cpp # src/road_map.h # src/saveload/labelmaps_sl.cpp # src/settings_gui.cpp # src/settings_type.h # src/sl/oldloader_sl.cpp # src/station_cmd.cpp # src/station_gui.cpp # src/table/settings/world_settings.ini # src/tests/test_script_admin.cpp # src/textfile_gui.cpp # src/toolbar_gui.cpp # src/train_cmd.cpp # src/tunnelbridge_cmd.cpp # src/vehicle_gui.cpp # src/widget.cpp # src/window.cpp # src/window_gui.h # src/window_type.h
This commit is contained in:
26
README.md
26
README.md
@@ -399,9 +399,10 @@ The *feature-sx* branches use the savegame framework in the *save_ext* branch.
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- 1.6) [OpenTTD directories](#16-openttd-directories)
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- 1.7) [Compiling OpenTTD](#17-compiling-openttd)
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- 2.0) [Contact and community](#20-contact-and-community)
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- 2.1) [Contributing to OpenTTD](#21-contributing-to-openttd)
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- 2.2) [Reporting bugs](#22-reporting-bugs)
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- 2.3) [Translating](#23-translating)
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- 2.1) [Multiplayer games](#21-multiplayer-games)
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- 2.2) [Contributing to OpenTTD](#22-contributing-to-openttd)
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- 2.3) [Reporting bugs](#23-reporting-bugs)
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- 2.4) [Translating](#24-translating)
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- 3.0) [Licensing](#30-licensing)
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- 4.0) [Credits](#40-credits)
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@@ -465,9 +466,9 @@ For some platforms, you will need to refer to [the installation guide](https://w
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The free data files, split into OpenGFX for graphics, OpenSFX for sounds and
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OpenMSX for music can be found at:
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- https://www.openttd.org/downloads/opengfx-releases/latest for OpenGFX
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- https://www.openttd.org/downloads/opensfx-releases/latest for OpenSFX
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- https://www.openttd.org/downloads/openmsx-releases/latest for OpenMSX
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- [OpenGFX](https://www.openttd.org/downloads/opengfx-releases/latest)
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- [OpenSFX](https://www.openttd.org/downloads/opensfx-releases/latest)
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- [OpenMSX](https://www.openttd.org/downloads/openmsx-releases/latest)
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Please follow the readme of these packages about the installation procedure.
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The Windows installer can optionally download and install these packages.
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@@ -532,12 +533,19 @@ If you want to compile OpenTTD from source, instructions can be found in [COMPIL
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- the OpenTTD wiki has a [page listing OpenTTD communities](https://wiki.openttd.org/en/Community/Community) including some in languages other than English
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### 2.1) Contributing to OpenTTD
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### 2.1) Multiplayer games
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You can play OpenTTD with others, either cooperatively or competitively.
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See the [multiplayer documentation](./docs/multiplayer.md) for more details.
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### 2.2) Contributing to OpenTTD
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We welcome contributors to OpenTTD. More information for contributors can be found in [CONTRIBUTING.md](./CONTRIBUTING.md)
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### 2.2) Reporting bugs
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### 2.3) Reporting bugs
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Good bug reports are very helpful. We have a [guide to reporting bugs](./CONTRIBUTING.md#bug-reports) to help with this.
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@@ -545,7 +553,7 @@ Desyncs in multiplayer are complex to debug and report (some software developmen
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Instructions can be found in [debugging and reporting desyncs](./docs/debugging_desyncs.md).
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### 2.3) Translating
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### 2.4) Translating
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OpenTTD is translated into many languages. Translations are added and updated via the [online translation tool](https://translator.openttd.org).
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