Merge branch 'master' into jgrpp
# Conflicts: # cmake/SourceList.cmake # src/build_vehicle_gui.cpp # src/company_gui.cpp # src/console_cmds.cpp # src/depot_base.h # src/elrail.cpp # src/network/core/udp.cpp # src/network/network_admin.cpp # src/network/network_chat_gui.cpp # src/network/network_gui.cpp # src/network/network_server.cpp # src/newgrf.cpp # src/newgrf_engine.cpp # src/newgrf_railtype.cpp # src/newgrf_railtype.h # src/newgrf_storage.h # src/os/unix/crashlog_unix.cpp # src/rail.h # src/rail_cmd.cpp # src/rail_gui.cpp # src/road_cmd.cpp # src/road_map.h # src/saveload/labelmaps_sl.cpp # src/settings_gui.cpp # src/settings_type.h # src/sl/oldloader_sl.cpp # src/station_cmd.cpp # src/station_gui.cpp # src/table/settings/world_settings.ini # src/tests/test_script_admin.cpp # src/textfile_gui.cpp # src/toolbar_gui.cpp # src/train_cmd.cpp # src/tunnelbridge_cmd.cpp # src/vehicle_gui.cpp # src/widget.cpp # src/window.cpp # src/window_gui.h # src/window_type.h
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@@ -13,7 +13,7 @@
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#include "engine_func.h"
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#include "landscape.h"
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#include "sl/saveload.h"
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#include "network/core/game_info.h"
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#include "network/core/network_game_info.h"
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#include "network/network.h"
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#include "network/network_func.h"
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#include "network/network_base.h"
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@@ -2830,7 +2830,7 @@ DEF_CONSOLE_CMD(ConDumpRailTypes)
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btree::btree_map<uint32, const GRFFile *> grfs;
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for (RailType rt = RAILTYPE_BEGIN; rt < RAILTYPE_END; rt++) {
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const RailtypeInfo *rti = GetRailTypeInfo(rt);
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const RailTypeInfo *rti = GetRailTypeInfo(rt);
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if (rti->label == 0) continue;
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uint32 grfid = 0;
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const GRFFile *grf = rti->grffile[RTSG_GROUND];
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@@ -3625,7 +3625,7 @@ DEF_CONSOLE_CMD(ConRailTypeMapColourCtl)
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uint8 map_colour = atoi(argv[2]);
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if (rt >= RAILTYPE_END) return true;
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extern RailtypeInfo _railtypes[RAILTYPE_END];
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extern RailTypeInfo _railtypes[RAILTYPE_END];
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_railtypes[rt].map_colour = map_colour;
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MarkAllViewportMapLandscapesDirty();
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