(svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in the console

This commit is contained in:
truebrain
2011-12-19 20:55:56 +00:00
parent b4f832f29f
commit c99950c215
18 changed files with 608 additions and 11 deletions

View File

@@ -12,6 +12,12 @@
#ifndef GAME_HPP
#define GAME_HPP
#include "../core/string_compare_type.hpp"
#include <map>
/** A list that maps AI names to their AIInfo object. */
typedef std::map<const char *, class ScriptInfo *, StringCompare> ScriptInfoList;
/**
* Main Game class. Contains all functions needed to start, stop, save and load Game Scripts.
*/
@@ -30,16 +36,30 @@ public:
/**
* Uninitialize the Game system.
*/
static void Uninitialize();
static void Uninitialize(bool keepConfig);
/**
* Get the current GameScript instance.
*/
static class GameInstance *GetGameInstance() { return Game::instance; }
static void Rescan();
static void ResetConfig();
/** Wrapper function for GameScanner::GetConsoleList */
static char *GetConsoleList(char *p, const char *last, bool newest_only = false);
/** Wrapper function for GameScanner::GetInfoList */
static const ScriptInfoList *GetInfoList();
/** Wrapper function for GameScanner::GetUniqueInfoList */
static const ScriptInfoList *GetUniqueInfoList();
/** Wrapper function for GameScannerInfo::FindInfo */
static class GameInfo *FindInfo(const char *name, int version, bool force_exact_match);
private:
static uint frame_counter; ///< Tick counter for the Game code.
static class GameInstance *instance; ///< Instance to the current active Game.
static uint frame_counter; ///< Tick counter for the Game code.
static class GameInstance *instance; ///< Instance to the current active Game.
static class GameScannerInfo *scanner; ///< Scanner for Game scripts.
static class GameInfo *info; ///< Current selected GameInfo.
};
#endif /* GAME_HPP */