(svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in the console
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45
src/game/game_config.cpp
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45
src/game/game_config.cpp
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file game_config.cpp Implementation of GameConfig. */
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#include "../stdafx.h"
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#include "../settings_type.h"
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#include "../core/random_func.hpp"
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#include "game.hpp"
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#include "game_config.hpp"
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#include "game_info.hpp"
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/* static */ GameConfig *GameConfig::GetConfig(ScriptSettingSource source)
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{
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GameConfig **config;
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if (source == SSS_FORCE_NEWGAME || (source == SSS_DEFAULT && _game_mode == GM_MENU)) {
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config = &_settings_newgame.game_config;
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} else {
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config = &_settings_game.game_config;
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}
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if (*config == NULL) *config = new GameConfig();
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return *config;
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}
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class GameInfo *GameConfig::GetInfo() const
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{
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return static_cast<class GameInfo *>(ScriptConfig::GetInfo());
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}
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ScriptInfo *GameConfig::FindInfo(const char *name, int version, bool force_exact_match)
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{
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return static_cast<ScriptInfo *>(Game::FindInfo(name, version, force_exact_match));
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}
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bool GameConfig::ResetInfo(bool force_exact_match)
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{
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this->info = (ScriptInfo *)Game::FindInfo(this->name, force_exact_match ? this->version : -1, force_exact_match);
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return this->info != NULL;
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}
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