(svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in the console
This commit is contained in:
101
src/game/game_info.cpp
Normal file
101
src/game/game_info.cpp
Normal file
@@ -0,0 +1,101 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file game_info.cpp Implementation of GameInfo */
|
||||
|
||||
#include "../stdafx.h"
|
||||
|
||||
#include "../script/squirrel_helper.hpp"
|
||||
#include "../script/squirrel_class.hpp"
|
||||
#include "game_info.hpp"
|
||||
#include "game_scanner.hpp"
|
||||
#include "../settings_type.h"
|
||||
#include "../debug.h"
|
||||
#include "../rev.h"
|
||||
#include "game.hpp"
|
||||
|
||||
/**
|
||||
* Check if the API version provided by the Game is supported.
|
||||
* @param api_version The API version as provided by the Game.
|
||||
*/
|
||||
static bool CheckAPIVersion(const char *api_version)
|
||||
{
|
||||
return strcmp(api_version, "1.2") == 0;
|
||||
}
|
||||
|
||||
#if defined(WIN32)
|
||||
#undef GetClassName
|
||||
#endif /* WIN32 */
|
||||
template <> const char *GetClassName<GameInfo, ST_GS>() { return "GSInfo"; }
|
||||
|
||||
/* static */ void GameInfo::RegisterAPI(Squirrel *engine)
|
||||
{
|
||||
/* Create the GSInfo class, and add the RegisterGS function */
|
||||
DefSQClass<GameInfo, ST_GS> SQGSInfo("GSInfo");
|
||||
SQGSInfo.PreRegister(engine);
|
||||
SQGSInfo.AddConstructor<void (GameInfo::*)(), 1>(engine, "x");
|
||||
SQGSInfo.DefSQAdvancedMethod(engine, &GameInfo::AddSetting, "AddSetting");
|
||||
SQGSInfo.DefSQAdvancedMethod(engine, &GameInfo::AddLabels, "AddLabels");
|
||||
SQGSInfo.DefSQConst(engine, SCRIPTCONFIG_NONE, "CONFIG_NONE");
|
||||
SQGSInfo.DefSQConst(engine, SCRIPTCONFIG_RANDOM, "CONFIG_RANDOM");
|
||||
SQGSInfo.DefSQConst(engine, SCRIPTCONFIG_BOOLEAN, "CONFIG_BOOLEAN");
|
||||
SQGSInfo.DefSQConst(engine, SCRIPTCONFIG_INGAME, "CONFIG_INGAME");
|
||||
SQGSInfo.DefSQConst(engine, SCRIPTCONFIG_DEVELOPER, "CONFIG_DEVELOPER");
|
||||
|
||||
SQGSInfo.PostRegister(engine);
|
||||
engine->AddMethod("RegisterGS", &GameInfo::Constructor, 2, "tx");
|
||||
}
|
||||
|
||||
/* static */ SQInteger GameInfo::Constructor(HSQUIRRELVM vm)
|
||||
{
|
||||
/* Get the GameInfo */
|
||||
SQUserPointer instance = NULL;
|
||||
if (SQ_FAILED(sq_getinstanceup(vm, 2, &instance, 0)) || instance == NULL) return sq_throwerror(vm, _SC("Pass an instance of a child class of GameInfo to RegisterGame"));
|
||||
GameInfo *info = (GameInfo *)instance;
|
||||
|
||||
SQInteger res = ScriptInfo::Constructor(vm, info);
|
||||
if (res != 0) return res;
|
||||
|
||||
if (info->engine->MethodExists(*info->SQ_instance, "MinVersionToLoad")) {
|
||||
if (!info->engine->CallIntegerMethod(*info->SQ_instance, "MinVersionToLoad", &info->min_loadable_version, MAX_GET_OPS)) return SQ_ERROR;
|
||||
} else {
|
||||
info->min_loadable_version = info->GetVersion();
|
||||
}
|
||||
|
||||
/* Try to get the API version the AI is written for. */
|
||||
if (!info->CheckMethod("GetAPIVersion")) return SQ_ERROR;
|
||||
if (!info->engine->CallStringMethodStrdup(*info->SQ_instance, "GetAPIVersion", &info->api_version, MAX_GET_OPS)) return SQ_ERROR;
|
||||
if (!CheckAPIVersion(info->api_version)) {
|
||||
DEBUG(script, 1, "Loading info.nut from (%s.%d): GetAPIVersion returned invalid version", info->GetName(), info->GetVersion());
|
||||
return SQ_ERROR;
|
||||
}
|
||||
|
||||
/* Remove the link to the real instance, else it might get deleted by RegisterGame() */
|
||||
sq_setinstanceup(vm, 2, NULL);
|
||||
/* Register the Game to the base system */
|
||||
info->GetScanner()->RegisterScript(info);
|
||||
return 0;
|
||||
}
|
||||
|
||||
GameInfo::GameInfo() :
|
||||
min_loadable_version(0),
|
||||
api_version(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
GameInfo::~GameInfo()
|
||||
{
|
||||
free(this->api_version);
|
||||
}
|
||||
|
||||
bool GameInfo::CanLoadFromVersion(int version) const
|
||||
{
|
||||
if (version == -1) return true;
|
||||
return version >= this->min_loadable_version && version <= this->GetVersion();
|
||||
}
|
Reference in New Issue
Block a user