(svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in the console
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89
src/game/game_scanner.cpp
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89
src/game/game_scanner.cpp
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file game_scanner.cpp allows scanning Game scripts */
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#include "../stdafx.h"
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#include "../debug.h"
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#include "../fileio_func.h"
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#include "../network/network.h"
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#include "../core/random_func.hpp"
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#include "../script/squirrel_class.hpp"
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#include "game_info.hpp"
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#include "game_scanner.hpp"
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#include "../script/api/script_controller.hpp"
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GameScannerInfo::GameScannerInfo() :
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ScriptScanner()
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{
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}
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void GameScannerInfo::Initialize()
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{
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ScriptScanner::Initialize("GSScanner");
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}
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void GameScannerInfo::GetScriptName(ScriptInfo *info, char *name, int len)
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{
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snprintf(name, len, "%s", info->GetName());
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}
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void GameScannerInfo::RegisterAPI(class Squirrel *engine)
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{
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GameInfo::RegisterAPI(engine);
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}
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GameInfo *GameScannerInfo::FindInfo(const char *nameParam, int versionParam, bool force_exact_match)
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{
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if (this->info_list.size() == 0) return NULL;
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if (nameParam == NULL) return NULL;
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char game_name[1024];
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ttd_strlcpy(game_name, nameParam, sizeof(game_name));
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strtolower(game_name);
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GameInfo *info = NULL;
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int version = -1;
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if (versionParam == -1) {
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/* We want to load the latest version of this Game script; so find it */
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if (this->info_single_list.find(game_name) != this->info_single_list.end()) return static_cast<GameInfo *>(this->info_single_list[game_name]);
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/* If we didn't find a match Game script, maybe the user included a version */
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char *e = strrchr(game_name, '.');
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if (e == NULL) return NULL;
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*e = '\0';
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e++;
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versionParam = atoi(e);
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/* FALL THROUGH, like we were calling this function with a version. */
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}
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if (force_exact_match) {
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/* Try to find a direct 'name.version' match */
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char game_name_tmp[1024];
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snprintf(game_name_tmp, sizeof(game_name_tmp), "%s.%d", game_name, versionParam);
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strtolower(game_name_tmp);
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if (this->info_list.find(game_name_tmp) != this->info_list.end()) return static_cast<GameInfo *>(this->info_list[game_name_tmp]);
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}
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/* See if there is a compatible Game script which goes by that name, with the highest
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* version which allows loading the requested version */
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ScriptInfoList::iterator it = this->info_list.begin();
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for (; it != this->info_list.end(); it++) {
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GameInfo *i = static_cast<GameInfo *>((*it).second);
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if (strcasecmp(game_name, i->GetName()) == 0 && i->CanLoadFromVersion(versionParam) && (version == -1 || i->GetVersion() > version)) {
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version = (*it).second->GetVersion();
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info = i;
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}
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}
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return info;
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}
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