(svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in the console

This commit is contained in:
truebrain
2011-12-19 20:55:56 +00:00
parent b4f832f29f
commit c99950c215
18 changed files with 608 additions and 11 deletions

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src/game/game_scanner.hpp Normal file
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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file game_scanner.hpp declarations of the class for Game scanner */
#ifndef GAME_SCANNER_HPP
#define GAME_SCANNER_HPP
#include "../script/script_scanner.hpp"
class GameScannerInfo : public ScriptScanner {
public:
GameScannerInfo();
/* virtual */ void Initialize();
/**
* Check if we have a game by name and version available in our list.
* @param nameParam The name of the game script.
* @param versionParam The versionof the game script, or -1 if you want the latest.
* @param force_exact_match Only match name+version, never latest.
* @return NULL if no match found, otherwise the game script that matched.
*/
class GameInfo *FindInfo(const char *nameParam, int versionParam, bool force_exact_match);
protected:
/* virtual */ void GetScriptName(ScriptInfo *info, char *name, int len);
/* virtual */ const char *GetFileName() const { return PATHSEP "info.nut"; }
/* virtual */ Subdirectory GetDirectory() const { return GAME_DIR; }
/* virtual */ const char *GetScannerName() const { return "Game Scripts"; }
/* virtual */ void RegisterAPI(class Squirrel *engine);
};
#endif /* GAME_SCANNER_HPP */