(svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in the console
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src/game/game_scanner.hpp
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src/game/game_scanner.hpp
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file game_scanner.hpp declarations of the class for Game scanner */
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#ifndef GAME_SCANNER_HPP
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#define GAME_SCANNER_HPP
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#include "../script/script_scanner.hpp"
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class GameScannerInfo : public ScriptScanner {
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public:
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GameScannerInfo();
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/* virtual */ void Initialize();
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/**
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* Check if we have a game by name and version available in our list.
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* @param nameParam The name of the game script.
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* @param versionParam The versionof the game script, or -1 if you want the latest.
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* @param force_exact_match Only match name+version, never latest.
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* @return NULL if no match found, otherwise the game script that matched.
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*/
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class GameInfo *FindInfo(const char *nameParam, int versionParam, bool force_exact_match);
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protected:
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/* virtual */ void GetScriptName(ScriptInfo *info, char *name, int len);
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/* virtual */ const char *GetFileName() const { return PATHSEP "info.nut"; }
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/* virtual */ Subdirectory GetDirectory() const { return GAME_DIR; }
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/* virtual */ const char *GetScannerName() const { return "Game Scripts"; }
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/* virtual */ void RegisterAPI(class Squirrel *engine);
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};
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#endif /* GAME_SCANNER_HPP */
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