diff --git a/src/sound_type.h b/src/sound_type.h index 76fe25139e..5be10de21b 100644 --- a/src/sound_type.h +++ b/src/sound_type.h @@ -13,7 +13,7 @@ #define SOUND_TYPE_H struct SoundEntry { - uint8 file_slot; + uint file_slot; size_t file_offset; size_t file_size; uint16 rate; diff --git a/src/spritecache.cpp b/src/spritecache.cpp index e0aab931b3..91eae15970 100644 --- a/src/spritecache.cpp +++ b/src/spritecache.cpp @@ -440,7 +440,7 @@ static void *ReadRecolourSprite(uint16 file_slot, uint num) */ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_type, AllocatorProc *allocator) { - uint8 file_slot = sc->file_slot; + uint file_slot = sc->file_slot; size_t file_pos = sc->file_pos; assert(sprite_type != ST_RECOLOUR); @@ -852,7 +852,7 @@ uint32 GetSpriteMainColour(SpriteID sprite_id, PaletteID palette_id) const byte * const remap = (palette_id == PAL_NONE ? NULL : GetNonSprite(GB(palette_id, 0, PALETTE_WIDTH), ST_RECOLOUR) + 1); - uint8 file_slot = sc->file_slot; + uint file_slot = sc->file_slot; size_t file_pos = sc->file_pos; SpriteLoader::Sprite sprites[ZOOM_LVL_COUNT]; diff --git a/src/spriteloader/grf.cpp b/src/spriteloader/grf.cpp index b21e70b1db..0f54a9eadc 100644 --- a/src/spriteloader/grf.cpp +++ b/src/spriteloader/grf.cpp @@ -42,7 +42,7 @@ DECLARE_ENUM_AS_BIT_SET(SpriteColourComponent) * @param line the line where the error occurs. * @return always false (to tell loading the sprite failed) */ -static bool WarnCorruptSprite(uint8 file_slot, size_t file_pos, int line) +static bool WarnCorruptSprite(uint file_slot, size_t file_pos, int line) { static byte warning_level = 0; if (warning_level == 0) { @@ -67,7 +67,7 @@ static bool WarnCorruptSprite(uint8 file_slot, size_t file_pos, int line) * @param container_format Container format of the GRF this sprite is in. * @return True if the sprite was successfully loaded. */ -bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type, int64 num, byte type, ZoomLevel zoom_lvl, byte colour_fmt, byte container_format) +bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, uint file_slot, size_t file_pos, SpriteType sprite_type, int64 num, byte type, ZoomLevel zoom_lvl, byte colour_fmt, byte container_format) { AutoFreePtr dest_orig(MallocT(num)); byte *dest = dest_orig; @@ -215,7 +215,7 @@ bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t fi return true; } -uint8 LoadSpriteV1(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type, bool load_32bpp) +uint8 LoadSpriteV1(SpriteLoader::Sprite *sprite, uint file_slot, size_t file_pos, SpriteType sprite_type, bool load_32bpp) { /* Check the requested colour depth. */ if (load_32bpp) return 0; @@ -251,7 +251,7 @@ uint8 LoadSpriteV1(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_po return 0; } -uint8 LoadSpriteV2(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type, bool load_32bpp) +uint8 LoadSpriteV2(SpriteLoader::Sprite *sprite, uint file_slot, size_t file_pos, SpriteType sprite_type, bool load_32bpp) { static const ZoomLevel zoom_lvl_map[6] = {ZOOM_LVL_OUT_4X, ZOOM_LVL_NORMAL, ZOOM_LVL_OUT_2X, ZOOM_LVL_OUT_8X, ZOOM_LVL_OUT_16X, ZOOM_LVL_OUT_32X}; @@ -325,7 +325,7 @@ uint8 LoadSpriteV2(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_po return loaded_sprites; } -uint8 SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type, bool load_32bpp) +uint8 SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, uint file_slot, size_t file_pos, SpriteType sprite_type, bool load_32bpp) { if (this->container_ver >= 2) { return LoadSpriteV2(sprite, file_slot, file_pos, sprite_type, load_32bpp); diff --git a/src/spriteloader/grf.hpp b/src/spriteloader/grf.hpp index 4081a9f337..20543a5e6a 100644 --- a/src/spriteloader/grf.hpp +++ b/src/spriteloader/grf.hpp @@ -19,7 +19,7 @@ class SpriteLoaderGrf : public SpriteLoader { byte container_ver; public: SpriteLoaderGrf(byte container_ver) : container_ver(container_ver) {} - uint8 LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type, bool load_32bpp); + uint8 LoadSprite(SpriteLoader::Sprite *sprite, uint file_slot, size_t file_pos, SpriteType sprite_type, bool load_32bpp); }; #endif /* SPRITELOADER_GRF_HPP */ diff --git a/src/spriteloader/spriteloader.hpp b/src/spriteloader/spriteloader.hpp index 060e72d16b..7927fdfeef 100644 --- a/src/spriteloader/spriteloader.hpp +++ b/src/spriteloader/spriteloader.hpp @@ -61,7 +61,7 @@ public: * @param load_32bpp True if 32bpp sprites should be loaded, false for a 8bpp sprite. * @return Bit mask of the zoom levels successfully loaded or 0 if no sprite could be loaded. */ - virtual uint8 LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot, size_t file_pos, SpriteType sprite_type, bool load_32bpp) = 0; + virtual uint8 LoadSprite(SpriteLoader::Sprite *sprite, uint file_slot, size_t file_pos, SpriteType sprite_type, bool load_32bpp) = 0; virtual ~SpriteLoader() { } };