(svn r20937) -Codechange: move some variables from client/server to server only
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@@ -27,7 +27,6 @@
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*/
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NetworkGameSocketHandler::NetworkGameSocketHandler(SOCKET s)
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{
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this->status = STATUS_INACTIVE;
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this->sock = s;
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this->last_frame = _frame_counter;
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this->last_frame_server = _frame_counter;
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