(svn r15947) -Codechange: replace uint32 client_ip with NetworkAddress client_address.
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@@ -17,7 +17,7 @@ struct NetworkClientInfo : PoolItem<NetworkClientInfo, ClientIndex, &_NetworkCli
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char client_name[NETWORK_CLIENT_NAME_LENGTH]; ///< Name of the client
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byte client_lang; ///< The language of the client
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CompanyID client_playas; ///< As which company is this client playing (CompanyID)
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uint32 client_ip; ///< IP-address of the client (so he can be banned)
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NetworkAddress client_address; ///< IP-address of the client (so he can be banned)
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Date join_date; ///< Gamedate the client has joined
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char unique_id[NETWORK_UNIQUE_ID_LENGTH]; ///< Every play sends an unique id so we can indentify him
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