(svn r20322) -Codechange: Move Expand town code to a command.
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@@ -2315,29 +2315,37 @@ CommandCost CmdRenameTown(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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return CommandCost();
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}
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/** Called from GUI */
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void ExpandTown(Town *t)
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/**
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* Expand a town (scenario editor only).
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* @param tile Unused.
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* @param flags Type of operation.
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* @param p1 Town ID to expand.
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* @param p2 Unused.
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* @param text Unused.
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* @return Empty cost or an error.
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*/
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CommandCost CmdExpandTown(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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/* Warn the users if towns are not allowed to build roads,
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* but do this only onces per openttd run. */
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static bool warned_no_roads = false;
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if (!_settings_game.economy.allow_town_roads && !warned_no_roads) {
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ShowErrorMessage(STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS, INVALID_STRING_ID, WL_WARNING);
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warned_no_roads = true;
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if (_game_mode != GM_EDITOR) return CMD_ERROR;
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Town *t = Town::GetIfValid(p1);
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if (t == NULL) return CMD_ERROR;
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if (flags & DC_EXEC) {
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/* The more houses, the faster we grow */
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uint amount = RandomRange(ClampToU16(t->num_houses / 10)) + 3;
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t->num_houses += amount;
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UpdateTownRadius(t);
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uint n = amount * 10;
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do GrowTown(t); while (--n);
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t->num_houses -= amount;
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UpdateTownRadius(t);
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UpdateTownMaxPass(t);
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}
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/* The more houses, the faster we grow */
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uint amount = RandomRange(ClampToU16(t->num_houses / 10)) + 3;
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t->num_houses += amount;
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UpdateTownRadius(t);
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uint n = amount * 10;
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do GrowTown(t); while (--n);
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t->num_houses -= amount;
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UpdateTownRadius(t);
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UpdateTownMaxPass(t);
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return CommandCost();
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}
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/**
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