(svn r8605) -Codechange: [OSX] changed all objective C to objective C++

This will permanently solve the issue where compilation on OSX broke because C++ code was added to some header files

   -Note: (important if you develop mac specific code)
   taken from http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html           
    gdb lacks an integrated C++ with Objective-C parser. This means that gdb won't be able to evaluate expressions that contain both C++ and Objective-C constructs.
    gdb assumes that the language for ".mm" files is C++.
    you can change it to objective C by typing: (gdb) set language objc 
    Mixing C++ and objective C has some limitation (see link for all of them)
This commit is contained in:
bjarni
2007-02-05 21:16:56 +00:00
parent 1bf688e5b5
commit ca1a88f6c4
13 changed files with 55 additions and 99 deletions

View File

@@ -5,22 +5,9 @@
#include "../hal.h"
#ifndef __cplusplus
/* Really ugly workaround
* It should be solved right as soon as possible */
typedef uint32 SpriteID;
#endif //__cplusplus
#include "../openttd.h"
#include "../gfx.h"
#ifdef __cplusplus
extern "C" {
#endif //__cplusplus
extern const HalVideoDriver _cocoa_video_driver;
#ifdef __cplusplus
} // extern "C"
#endif //__cplusplus
#endif