Codechange: Replaced SmallVector::Erase() with std::vector::erase()
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@@ -986,7 +986,7 @@ struct SpriteAlignerWindow : Window {
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case WID_SA_RESET_REL:
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/* Reset the starting offsets for the current sprite. */
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this->offs_start_map.Erase(this->current_sprite);
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this->offs_start_map.erase(this->offs_start_map.begin() + this->current_sprite);
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this->SetDirty();
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break;
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}
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