Merge branch 'master' into jgrpp
# Conflicts: # Makefile.bundle.in # src/os/macosx/string_osx.cpp # src/station_cmd.cpp
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@@ -258,11 +258,10 @@ static void QZ_GetDisplayModeInfo(CFArrayRef modes, CFIndex i, int &bpp, uint16
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#if (MAC_OS_X_VERSION_MIN_REQUIRED < MAC_OS_X_VERSION_10_11)
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/* Extract bit depth from mode string. */
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CFStringRef pixEnc = CGDisplayModeCopyPixelEncoding(mode);
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if (CFStringCompare(pixEnc, CFSTR(IO32BitDirectPixels), kCFCompareCaseInsensitive) == kCFCompareEqualTo) bpp = 32;
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if (CFStringCompare(pixEnc, CFSTR(IO16BitDirectPixels), kCFCompareCaseInsensitive) == kCFCompareEqualTo) bpp = 16;
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if (CFStringCompare(pixEnc, CFSTR(IO8BitIndexedPixels), kCFCompareCaseInsensitive) == kCFCompareEqualTo) bpp = 8;
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CFRelease(pixEnc);
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CFAutoRelease<CFStringRef> pixEnc(CGDisplayModeCopyPixelEncoding(mode));
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if (CFStringCompare(pixEnc.get(), CFSTR(IO32BitDirectPixels), kCFCompareCaseInsensitive) == kCFCompareEqualTo) bpp = 32;
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if (CFStringCompare(pixEnc.get(), CFSTR(IO16BitDirectPixels), kCFCompareCaseInsensitive) == kCFCompareEqualTo) bpp = 16;
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if (CFStringCompare(pixEnc.get(), CFSTR(IO8BitIndexedPixels), kCFCompareCaseInsensitive) == kCFCompareEqualTo) bpp = 8;
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#else
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/* CGDisplayModeCopyPixelEncoding is deprecated on OSX 10.11+, but there are no 8 bpp modes anyway... */
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bpp = 32;
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@@ -687,15 +686,13 @@ void CocoaDialog(const char *title, const char *message, const char *buttonLabel
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void cocoaSetApplicationBundleDir()
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{
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char tmp[MAXPATHLEN];
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CFURLRef url = CFBundleCopyResourcesDirectoryURL(CFBundleGetMainBundle());
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if (CFURLGetFileSystemRepresentation(url, true, (unsigned char*)tmp, MAXPATHLEN)) {
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CFAutoRelease<CFURLRef> url(CFBundleCopyResourcesDirectoryURL(CFBundleGetMainBundle()));
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if (CFURLGetFileSystemRepresentation(url.get(), true, (unsigned char*)tmp, MAXPATHLEN)) {
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AppendPathSeparator(tmp, lastof(tmp));
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_searchpaths[SP_APPLICATION_BUNDLE_DIR] = stredup(tmp);
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} else {
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_searchpaths[SP_APPLICATION_BUNDLE_DIR] = nullptr;
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}
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CFRelease(url);
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}
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/**
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@@ -517,7 +517,7 @@ bool VideoDriver_SDL::CreateMainSurface(uint w, uint h, bool resize)
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_sdl_realscreen = newscreen;
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if (bpp == 8) {
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newscreen = SDL_CreateRGBSurfaceWithFormat(0, w, h, 8, SDL_PIXELFORMAT_INDEX8);
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newscreen = SDL_CreateRGBSurface(0, w, h, 8, 0, 0, 0, 0);
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if (newscreen == nullptr) {
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DEBUG(driver, 0, "SDL2: Couldn't allocate shadow surface: %s", SDL_GetError());
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