Codechange: Use SQInteger for generic numbers in script_map
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@@ -33,21 +33,21 @@ public:
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* @return The size of the map in tiles.
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* @post Return value is always positive.
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*/
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static TileIndex GetMapSize();
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static SQInteger GetMapSize();
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/**
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* Gets the amount of tiles along the SW and NE border.
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* @return The length along the SW and NE borders.
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* @post Return value is always positive.
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*/
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static uint32 GetMapSizeX();
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static SQInteger GetMapSizeX();
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/**
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* Gets the amount of tiles along the SE and NW border.
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* @return The length along the SE and NW borders.
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* @post Return value is always positive.
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*/
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static uint32 GetMapSizeY();
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static SQInteger GetMapSizeY();
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/**
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* Gets the place along the SW/NE border (X-value).
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@@ -56,7 +56,7 @@ public:
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* @return The X-value.
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* @post Return value is always lower than GetMapSizeX().
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*/
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static int32 GetTileX(TileIndex tile);
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static SQInteger GetTileX(TileIndex tile);
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/**
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* Gets the place along the SE/NW border (Y-value).
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@@ -65,17 +65,18 @@ public:
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* @return The Y-value.
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* @post Return value is always lower than GetMapSizeY().
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*/
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static int32 GetTileY(TileIndex tile);
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static SQInteger GetTileY(TileIndex tile);
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/**
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* Gets the TileIndex given a x,y-coordinate.
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* @param x The X coordinate.
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* @param y The Y coordinate.
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* @pre x < GetMapSizeX().
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* @pre y < GetMapSizeY().
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* @return The TileIndex for the given (x,y) coordinate.
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* @post When 0 <= x && x < GetMapSizeX() && 0 <= y && y < GetMapSizeY(), then a valid tile index is returned.
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* Otherwise it may be invalid, but could be used to calculated neighbouring tiles, e.g. tile + AIMap.GetTileIndex(-1, -1) gets
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* the tile index of the tile to the north. But be aware that even when tile is a valid tile, the result might not be a valid tile.
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*/
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static TileIndex GetTileIndex(uint32 x, uint32 y);
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static TileIndex GetTileIndex(SQInteger x, SQInteger y);
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/**
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* Calculates the Manhattan distance; the difference of
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@@ -86,7 +87,7 @@ public:
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* @pre IsValidTile(tile_to).
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* @return The Manhattan distance between the tiles.
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*/
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static int32 DistanceManhattan(TileIndex tile_from, TileIndex tile_to);
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static SQInteger DistanceManhattan(TileIndex tile_from, TileIndex tile_to);
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/**
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* Calculates the distance between two tiles via 1D calculation.
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@@ -98,7 +99,7 @@ public:
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* @pre IsValidTile(tile_to).
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* @return The maximum distance between the tiles.
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*/
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static int32 DistanceMax(TileIndex tile_from, TileIndex tile_to);
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static SQInteger DistanceMax(TileIndex tile_from, TileIndex tile_to);
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/**
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* The squared distance between the two tiles.
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@@ -110,7 +111,7 @@ public:
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* @pre IsValidTile(tile_to).
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* @return The squared distance between the tiles.
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*/
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static int32 DistanceSquare(TileIndex tile_from, TileIndex tile_to);
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static SQInteger DistanceSquare(TileIndex tile_from, TileIndex tile_to);
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/**
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* Calculates the shortest distance to the edge.
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@@ -118,7 +119,7 @@ public:
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* @pre IsValidTile(tile).
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* @return The distances to the closest edge.
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*/
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static int32 DistanceFromEdge(TileIndex tile);
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static SQInteger DistanceFromEdge(TileIndex tile);
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};
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#endif /* SCRIPT_MAP_HPP */
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