Version: Committing version data for tag: jgrpp-0.42.0
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jgrpp-0.41.3 20210607 0 a73ddf4a357250fd71a9a5d972ae1b1a91bb112b 1 0 2021
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a3c4c5a4bdfb51ee6cc40cb33a4030302f7a8a9766602aa3a4e2019596838489 -
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jgrpp-0.42.0 20210704 0 d24f24cfccd9af8171862bec567a28daa131290b 1 0 2021
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995bd40429935fb4fd9abb07c81eed37b228b8316faeb67b5ebb2a74a3c8fad0 -
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README.md
28
README.md
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## JGR's Patchpack version 0.41.3
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## JGR's Patchpack version 0.42.0
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This is a collection of patches applied to [OpenTTD](http://www.openttd.org/)
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@@ -46,6 +46,11 @@ See [installation.md](/installation.md) for instructions on how to install.
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In this mode, trains have a stopping distance and will reserve ahead accordingly, trains cannot stop instantly.
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See the [guide on the wiki](https://github.com/JGRennison/OpenTTD-patches/wiki/Realistic-braking) for more information.
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* Allow converting track type under trains when compatible with the new rail type.
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* Add feature where trains adjust their speed to match the train in front to avoid stop-start behaviour.
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* Add a new train purchase window, where locomotive and wagons are in separate lists.
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* Add information about train full and empty loads and achievable speeds to the train info window.
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* Add setting to sort track types by category and speed.
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* Add a setting for whether to pathfind up to back of a one-way path signal.
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#### Roads and Road Vehicles
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@@ -56,6 +61,7 @@ See [installation.md](/installation.md) for instructions on how to install.
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* Disallow ordering ordinary road vehicles to tram depots and vice versa.
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* Improve road vehicle pathfinding when multiple vehicles are simultaneously heading to a station with multiple bay/stop entrances.
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* Add setting for default road/tram types.
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* Add a setting to turn off road vehicles slowing in curves.
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#### Level Crossings
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@@ -101,6 +107,7 @@ See [installation.md](/installation.md) for instructions on how to install.
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* Add a setting to include the train length and group name in the vehicle details window.
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* Add a setting for whether to open the new vehicle GUI when share-cloning.
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* Add setting to disable mass action buttons for top-level vehicle lists.
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* Add feature to create a new auto-named group when dragging and dropping a vehicle onto the new group button (ctrl includes shared order vehicles).
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#### Orders and Timetabling
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@@ -143,6 +150,8 @@ See [installation.md](/installation.md) for instructions on how to install.
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* Enable vehicle group management actions on other companies' stations.
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* Add support for allowing/disallowing supply to a station, per cargo, by ctrl-clicking the station cargo rating.
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* Add setting to show a company-coloured mark next to vehicles in vehicle list windows, if their owner does not match the list owner.
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* Add a waiting cargo history graph for stations.
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* Add a tooltip to show station rating details (controlled by a setting).
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#### Towns
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@@ -153,6 +162,7 @@ See [installation.md](/installation.md) for instructions on how to install.
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* Add a setting to scale town growth rate by proportion of town cargo transported.
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* Add "indifferent" mode to the town council attitude to area restructuring setting.
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* Disallow converting town-owned roads to types with the no houses flag.
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* Add public roads (road network automatically built between towns) at map generation and in the scenario editor.
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#### Industries
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@@ -160,18 +170,24 @@ See [installation.md](/installation.md) for instructions on how to install.
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#### Map and Landscaping
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* Enable building rivers in game. Off by default.
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* Add a setting to [reduce](http://www.tt-forums.net/viewtopic.php?p=890778#p890778) or stop the tree growth rate.
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* [Adjusted arctic tree placement](http://www.tt-forums.net/viewtopic.php?f=33&t=72502).
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* Add a new tree placement mode (perfect).
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* [Minimum town distance](https://www.tt-forums.net/viewtopic.php?f=33&t=33625).
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* Add map generation settings to control river/lake and rocky patch generation.
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* Add generation of wide rivers.
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* Add settings to customise the size of town zones, and city zones.
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#### Construction
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* Enable building rivers in game. Off by default.
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* Add a setting to disable removing sea/rivers.
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* Allow building objects by area (1x1 objects only).
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* Allow purchasing a region of tiles at once, by dragging.
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* Add setting to control if and how land purchasing is permitted.
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* Add a company rate limit for land purchasing.
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* Add a company rate limit for object construction.
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* [Minimum town distance](https://www.tt-forums.net/viewtopic.php?f=33&t=33625).
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* Add map generation settings to control river/lake and rocky patch generation.
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* Add settings to customise the size of town zones, and city zones.
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* Add setting for whether to confirm before demolishing industries and/or rail stations.
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#### Scenario Editor
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@@ -193,6 +209,7 @@ See [installation.md](/installation.md) for instructions on how to install.
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* [When building tunnels, open new viewports at the far end of the tunnel](https://www.tt-forums.net/viewtopic.php?f=33&t=72639).
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* [Smallmap screenshots](http://www.tt-forums.net/viewtopic.php?f=33&t=44596).
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* Whole map screenshots at current zoom level.
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* Topography and industry screenshots.
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* Make smallmap refresh period variable with map mode/zoom and pause state.
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* Add display setting for income/cost text effects.
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@@ -228,6 +245,7 @@ See [installation.md](/installation.md) for instructions on how to install.
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* Add setting to control dates over which inflation is applied.
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* Allow shift-clicking on borrow/repay money buttons to enter a quantity.
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* Add mode to the cargo payment graph to show payment based on average transit speed.
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#### Cheats
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@@ -2,6 +2,53 @@
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* * *
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### v0.42.0 (2021-07-04)
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* Fix crash when removing a company (e.g. due to bankrupcty or the stop_ai command).
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* Fix crash when a network server sends a large multiplayer desync log to a desyncing network client.
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* Fix crash when clearing a tunnel where only the near end is reserved with realistic braking.
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* Fix crash when autoreplacing vehicle with no orders, when refits are not compatible.
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* Fix crash which could occur when logging debug messages to the network admin socket.
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* Fix incorrect infrastructure accounting when moving a signalled tunnel/bridge to another company with a different signal spacing setting, causing multiplayer desyncs.
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* Fix founding towns inside the catchment on an existing station not associating the town with the station catchment, causing multiplayer desyncs.
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* Fix house placing in the scenario editor picking the wrong town when placing houses outside towns is enabled.
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* Fix news window viewports not updating vehicle images.
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* Fix changing the font zoom level not updating the height of window widgets containing text.
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* Fix the status bar time/date section being truncated with large font sizes, and when changing time/date settings.
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* Fix owner legend colours when the company starting colour setting is used.
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* Fix speed unit conversions in the routing restrictions window.
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* Viewport map mode:
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* Fix rendering of sloped tile, which could cause misalignment of tunnels with the entrance tiles.
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* Fix display of high freeform edges at the north edges.
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* Map generation:
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* Add public roads (road network automatically built between towns) at map generation and in the scenario editor.
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* Add generation of wide rivers.
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* Allow lakes to be disabled.
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* Adjust lake generation to be closer to the specified lake size.
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* Add setting for a max height level for towns.
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* Trees:
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* Add a new tree placement mode with improved distribution.
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* Increase maximum width of artic tree range around snow line setting.
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* Add feature where trains adjust their speed to match the train in front to avoid stop-start behaviour.
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* Add a new train purchase window, where locomotive and wagons are in separate lists.
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* Add a waiting cargo history graph to stations.
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* Add feature to create a new auto-named group when dragging and dropping a vehicle onto the new group button.
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* Add information about train full and empty loads and achievable speeds to the train info window.
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* Add setting for whether to confirm before demolishing industries and/or rail stations.
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* Add setting to sort tracks by category and speed.
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* Add mode to the cargo payment graph to show payment based on average transit speed.
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* Add a tooltip to show station rating details (controlled by a setting).
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* Add topography and industries screenshot types.
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* Add a setting to turn off road vehicle slowdown in curves.
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* Add a setting for whether to pathfind up to back of a one-way path signal.
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* Disable town noise limits in indifferent town tolerance mode.
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* Set a maximum size for the left part of the build rail station window.
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* Use a lower resort interval in vehicle list windows when sorting vehicles by timetable delay.
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* Open the routing restriction window when ctrl-clicking any signal (except programmable pre-signals).
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* Settings window: Move the day length factor setting to the environment section.
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* Allow threaded saves in network server mode.
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* Add Korean translations by TELK.
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* Trunk base remains at commit 8fa53f543a5929bdbb12c8776ae9577594f9eba7, with some further commits picked up to ef25afd55ab868a4322d0c241b5c4898966ac919.
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### v0.41.3 (2021-06-07)
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* Fix crash which could occur when a train reaches a disallowed 90° turn.
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* Fix crash which could occur on Linux/SDL2 when a text entry widget is focused without a window being focused.
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