(svn r17528) -Codechange: use QSortT instead of qsort for sorting FiosItems

This commit is contained in:
rubidium
2009-09-13 17:39:33 +00:00
parent f0f63077f2
commit ca78c69924
3 changed files with 10 additions and 12 deletions

View File

@@ -13,6 +13,7 @@
#include "stdafx.h"
#include "openttd.h"
#include "core/sort_func.hpp"
#include "fios.h"
#include "fileio_func.h"
#include "tar_type.h"
@@ -43,15 +44,13 @@ extern bool FiosGetDiskFreeSpace(const char *path, uint64 *tot);
extern void GetOldSaveGameName(const char *file, char *title, const char *last);
/**
* Compare two FiosItem's. Used with qsort when sorting the file list.
* @param a A pointer to the first FiosItem to compare.
* @param b A pointer to the second FiosItem to compare.
* Compare two FiosItem's. Used with sort when sorting the file list.
* @param da A pointer to the first FiosItem to compare.
* @param db A pointer to the second FiosItem to compare.
* @return -1, 0 or 1, depending on how the two items should be sorted.
*/
int CDECL compare_FiosItems(const void *a, const void *b)
int CDECL CompareFiosItems(const FiosItem *da, const FiosItem *db)
{
const FiosItem *da = (const FiosItem *)a;
const FiosItem *db = (const FiosItem *)b;
int r = 0;
if ((_savegame_sort_order & SORT_BY_NAME) == 0 && da->mtime != db->mtime) {
@@ -309,7 +308,7 @@ static void FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_proc
{
byte order = _savegame_sort_order;
_savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING;
qsort(_fios_items.Begin(), _fios_items.Length(), sizeof(FiosItem), compare_FiosItems);
QSortT(_fios_items.Begin(), _fios_items.Length(), CompareFiosItems);
_savegame_sort_order = order;
}
@@ -324,7 +323,7 @@ static void FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_proc
scanner.Scan(NULL, subdir, true, true);
}
qsort(_fios_items.Get(sort_start), _fios_items.Length() - sort_start, sizeof(FiosItem), compare_FiosItems);
QSortT(_fios_items.Get(sort_start), _fios_items.Length() - sort_start, CompareFiosItems);
/* Show drives */
if (mode != SLD_NEW_GAME) FiosGetDrives();