(svn r20435) -Codechange: move spritegroup to GRFFilePropsBase and prepare it for more spritegroups

This commit is contained in:
rubidium
2010-08-10 15:49:35 +00:00
parent 21e4e7ce06
commit ca7a067b7a
8 changed files with 37 additions and 31 deletions

View File

@@ -397,7 +397,7 @@ uint16 GetIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, In
object.callback_param1 = param1;
object.callback_param2 = param2;
group = SpriteGroup::Resolve(GetIndustrySpec(type)->grf_prop.spritegroup, &object);
group = SpriteGroup::Resolve(GetIndustrySpec(type)->grf_prop.spritegroup[0], &object);
if (group == NULL) return CALLBACK_FAILED;
return group->GetCallbackResult();
@@ -483,7 +483,7 @@ CommandCost CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uin
object.callback = CBID_INDUSTRY_LOCATION;
_industry_creation_random_bits = seed;
group = SpriteGroup::Resolve(GetIndustrySpec(type)->grf_prop.spritegroup, &object);
group = SpriteGroup::Resolve(GetIndustrySpec(type)->grf_prop.spritegroup[0], &object);
/* Unlike the "normal" cases, not having a valid result means we allow
* the building of the industry, as that's how it's done in TTDP. */
@@ -552,7 +552,7 @@ void IndustryProductionCallback(Industry *ind, int reason)
}
SB(object.callback_param2, 8, 16, loop);
const SpriteGroup *tgroup = SpriteGroup::Resolve(spec->grf_prop.spritegroup, &object);
const SpriteGroup *tgroup = SpriteGroup::Resolve(spec->grf_prop.spritegroup[0], &object);
if (tgroup == NULL || tgroup->type != SGT_INDUSTRY_PRODUCTION) break;
const IndustryProductionSpriteGroup *group = (const IndustryProductionSpriteGroup *)tgroup;