(svn r20435) -Codechange: move spritegroup to GRFFilePropsBase and prepare it for more spritegroups
This commit is contained in:
@@ -397,7 +397,7 @@ uint16 GetIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, In
|
||||
object.callback_param1 = param1;
|
||||
object.callback_param2 = param2;
|
||||
|
||||
group = SpriteGroup::Resolve(GetIndustrySpec(type)->grf_prop.spritegroup, &object);
|
||||
group = SpriteGroup::Resolve(GetIndustrySpec(type)->grf_prop.spritegroup[0], &object);
|
||||
if (group == NULL) return CALLBACK_FAILED;
|
||||
|
||||
return group->GetCallbackResult();
|
||||
@@ -483,7 +483,7 @@ CommandCost CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uin
|
||||
object.callback = CBID_INDUSTRY_LOCATION;
|
||||
_industry_creation_random_bits = seed;
|
||||
|
||||
group = SpriteGroup::Resolve(GetIndustrySpec(type)->grf_prop.spritegroup, &object);
|
||||
group = SpriteGroup::Resolve(GetIndustrySpec(type)->grf_prop.spritegroup[0], &object);
|
||||
|
||||
/* Unlike the "normal" cases, not having a valid result means we allow
|
||||
* the building of the industry, as that's how it's done in TTDP. */
|
||||
@@ -552,7 +552,7 @@ void IndustryProductionCallback(Industry *ind, int reason)
|
||||
}
|
||||
|
||||
SB(object.callback_param2, 8, 16, loop);
|
||||
const SpriteGroup *tgroup = SpriteGroup::Resolve(spec->grf_prop.spritegroup, &object);
|
||||
const SpriteGroup *tgroup = SpriteGroup::Resolve(spec->grf_prop.spritegroup[0], &object);
|
||||
if (tgroup == NULL || tgroup->type != SGT_INDUSTRY_PRODUCTION) break;
|
||||
const IndustryProductionSpriteGroup *group = (const IndustryProductionSpriteGroup *)tgroup;
|
||||
|
||||
|
Reference in New Issue
Block a user