(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.

This lets us increase the sprite width from 14 to up to 29 bits, 
effectively nulling the old sprite limit. Table changes in next commit.
This commit is contained in:
peter1138
2007-01-14 19:57:49 +00:00
parent c04c2b2824
commit ca9843424b
60 changed files with 672 additions and 511 deletions

View File

@@ -80,44 +80,46 @@ void DrawPlayerFace(uint32 face, int color, int x, int y)
flag |= 2;
/* draw the gradient */
DrawSprite(GENERAL_SPRITE_COLOR(color) + SPRITE_PALETTE(SPR_GRADIENT), x, y);
DrawSprite(SPR_GRADIENT, GENERAL_SPRITE_COLOR(color), x, y);
/* draw the cheeks */
DrawSprite(cheeks_table[flag&3], x, y);
DrawSprite(cheeks_table[flag&3], PAL_NONE, x, y);
/* draw the chin */
/* FIXME: real code uses -2 in zoomlevel 1 */
{
uint val = GB(face, 4, 2);
if (!(flag & 2)) {
DrawSprite(0x327 + (flag&1?0:val), x, y);
DrawSprite(0x327 + (flag&1?0:val), PAL_NONE, x, y);
} else {
DrawSprite((flag&1?0x3B1:0x391) + (val>>1), x, y);
DrawSprite((flag&1?0x3B1:0x391) + (val>>1), PAL_NONE, x, y);
}
}
/* draw the eyes */
{
uint val1 = GB(face, 6, 4);
uint val2 = GB(face, 20, 3);
uint32 high = 0x314 << PALETTE_SPRITE_START;
SpriteID pal;
if (val2 >= 6) {
high = 0x30F << PALETTE_SPRITE_START;
if (val2 != 6)
high = 0x30D << PALETTE_SPRITE_START;
if (val2 < 6) {
pal = PALETTE_TO_BROWN;
} else if (val2 == 6) {
pal = PALETTE_TO_BLUE;
} else {
pal = PALETTE_TO_GREEN;
}
if (!(flag & 2)) {
if (!(flag & 1)) {
DrawSprite(high+((val1 * 12 >> 4) + SPRITE_PALETTE(0x32B)), x, y);
DrawSprite(0x32B + (val1 * 12 >> 4), pal, x, y);
} else {
DrawSprite(high+(val1 + SPRITE_PALETTE(0x337)), x, y);
DrawSprite(0x337 + val1, pal, x, y);
}
} else {
if (!(flag & 1)) {
DrawSprite(high+((val1 * 11 >> 4) + SPRITE_PALETTE(0x39A)), x, y);
DrawSprite(0x39A + (val1 * 11 >> 4), pal, x, y);
} else {
DrawSprite(high+(val1 + SPRITE_PALETTE(0x3B8)), x, y);
DrawSprite(0x3B8 + val1, pal, x, y);
}
}
}
@@ -131,7 +133,7 @@ void DrawPlayerFace(uint32 face, int color, int x, int y)
val2 = ((val&0xF) * 15 >> 4);
if (val2 < 3) {
DrawSprite((flag&2 ? 0x397 : 0x367) + val2, x, y);
DrawSprite((flag&2 ? 0x397 : 0x367) + val2, PAL_NONE, x, y);
/* skip the rest */
goto skip_mouth;
}
@@ -141,26 +143,26 @@ void DrawPlayerFace(uint32 face, int color, int x, int y)
if (val2 > 8) val2 = 0;
val2 += 0x3A5 - 0x35B;
}
DrawSprite(val2 + 0x35B, x, y);
DrawSprite(val2 + 0x35B, PAL_NONE, x, y);
} else if (!(flag&2)) {
DrawSprite(((val&0xF) * 10 >> 4) + 0x351, x, y);
DrawSprite(((val&0xF) * 10 >> 4) + 0x351, PAL_NONE, x, y);
} else {
DrawSprite(((val&0xF) * 9 >> 4) + 0x3C8, x, y);
DrawSprite(((val&0xF) * 9 >> 4) + 0x3C8, PAL_NONE, x, y);
}
val >>= 3;
if (!(flag&2)) {
if (!(flag&1)) {
DrawSprite(0x349 + val, x, y);
DrawSprite(0x349 + val, PAL_NONE, x, y);
} else {
DrawSprite( mouth_table[(val*3>>3)], x, y);
DrawSprite( mouth_table[(val*3>>3)], PAL_NONE, x, y);
}
} else {
if (!(flag&1)) {
DrawSprite(0x393 + (val&3), x, y);
DrawSprite(0x393 + (val&3), PAL_NONE, x, y);
} else {
DrawSprite(0x3B3 + (val*5>>3), x, y);
DrawSprite(0x3B3 + (val*5>>3), PAL_NONE, x, y);
}
}
@@ -173,15 +175,15 @@ void DrawPlayerFace(uint32 face, int color, int x, int y)
uint val = GB(face, 16, 4);
if (flag & 2) {
if (flag & 1) {
DrawSprite(0x3D9 + (val * 5 >> 4), x, y);
DrawSprite(0x3D9 + (val * 5 >> 4), PAL_NONE, x, y);
} else {
DrawSprite(0x3D4 + (val * 5 >> 4), x, y);
DrawSprite(0x3D4 + (val * 5 >> 4), PAL_NONE, x, y);
}
} else {
if (flag & 1) {
DrawSprite(0x38B + (val * 5 >> 4), x, y);
DrawSprite(0x38B + (val * 5 >> 4), PAL_NONE, x, y);
} else {
DrawSprite(0x382 + (val * 9 >> 4), x, y);
DrawSprite(0x382 + (val * 9 >> 4), PAL_NONE, x, y);
}
}
}
@@ -191,15 +193,15 @@ void DrawPlayerFace(uint32 face, int color, int x, int y)
uint val = GB(face, 20, 8);
if (!(flag&1)) {
DrawSprite(0x36B + (GB(val, 0, 2) * 3 >> 2), x, y);
DrawSprite(0x36E + (GB(val, 2, 2) * 4 >> 2), x, y);
DrawSprite(0x372 + (GB(val, 4, 4) * 6 >> 4), x, y);
DrawSprite(0x36B + (GB(val, 0, 2) * 3 >> 2), PAL_NONE, x, y);
DrawSprite(0x36E + (GB(val, 2, 2) * 4 >> 2), PAL_NONE, x, y);
DrawSprite(0x372 + (GB(val, 4, 4) * 6 >> 4), PAL_NONE, x, y);
} else {
DrawSprite(0x378 + (GB(val, 0, 2) * 3 >> 2), x, y);
DrawSprite(0x37B + (GB(val, 2, 2) * 4 >> 2), x, y);
DrawSprite(0x378 + (GB(val, 0, 2) * 3 >> 2), PAL_NONE, x, y);
DrawSprite(0x37B + (GB(val, 2, 2) * 4 >> 2), PAL_NONE, x, y);
val >>= 4;
if (val < 3) DrawSprite((flag & 2 ? 0x3D1 : 0x37F) + val, x, y);
if (val < 3) DrawSprite((flag & 2 ? 0x3D1 : 0x37F) + val, PAL_NONE, x, y);
}
}
@@ -208,9 +210,9 @@ void DrawPlayerFace(uint32 face, int color, int x, int y)
uint val = GB(face, 28, 3);
if (flag & 2) {
if (val <= 1) DrawSprite(0x3AE + val, x, y);
if (val <= 1) DrawSprite(0x3AE + val, PAL_NONE, x, y);
} else {
if (val <= 1) DrawSprite(0x347 + val, x, y);
if (val <= 1) DrawSprite(0x347 + val, PAL_NONE, x, y);
}
}
}