(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.

This lets us increase the sprite width from 14 to up to 29 bits, 
effectively nulling the old sprite limit. Table changes in next commit.
This commit is contained in:
peter1138
2007-01-14 19:57:49 +00:00
parent c04c2b2824
commit ca9843424b
60 changed files with 672 additions and 511 deletions

View File

@@ -43,7 +43,7 @@ static TrackBits GetTileShipTrackStatus(TileIndex tile)
return TrackdirBitsToTrackBits((TrackdirBits)(TRACKDIR_BIT_MASK & (r | r >> 8)));
}
void DrawShipEngine(int x, int y, EngineID engine, uint32 image_ormod)
void DrawShipEngine(int x, int y, EngineID engine, SpriteID pal)
{
int spritenum = ShipVehInfo(engine)->image_index;
@@ -51,12 +51,12 @@ void DrawShipEngine(int x, int y, EngineID engine, uint32 image_ormod)
int sprite = GetCustomVehicleIcon(engine, DIR_W);
if (sprite != 0) {
DrawSprite(sprite | image_ormod, x, y);
DrawSprite(sprite, pal, x, y);
return;
}
spritenum = orig_ship_vehicle_info[engine - SHIP_ENGINES_INDEX].image_index;
}
DrawSprite((6 + _ship_sprites[spritenum]) | image_ormod, x, y);
DrawSprite(6 + _ship_sprites[spritenum], pal, x, y);
}
int GetShipImage(const Vehicle* v, Direction direction)