Remove unused Vehicle capacity methods
Remove unused methods Vehicle::GetConsistFreeCapacities and Vehicle::GetConsistTotalCapacity. (cherry picked from commit d97442878f9856c253a3bf976b6a3e114faebefe)
This commit is contained in:

committed by
Jonathan G Rennison

parent
25bd3ed6f4
commit
ca98e78c69
@@ -2663,34 +2663,6 @@ void Vehicle::HandleWaiting(bool stop_waiting)
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}
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}
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/**
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* Get a map of cargoes and free capacities in the consist.
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* @param capacities Map to be filled with cargoes and capacities.
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*/
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void Vehicle::GetConsistFreeCapacities(SmallMap<CargoID, uint> &capacities) const
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{
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for (const Vehicle *v = this; v != NULL; v = v->Next()) {
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if (v->cargo_cap == 0) continue;
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SmallPair<CargoID, uint> *pair = capacities.Find(v->cargo_type);
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if (pair == capacities.End()) {
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pair = capacities.Append();
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pair->first = v->cargo_type;
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pair->second = v->cargo_cap - v->cargo.StoredCount();
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} else {
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pair->second += v->cargo_cap - v->cargo.StoredCount();
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}
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}
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}
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uint Vehicle::GetConsistTotalCapacity() const
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{
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uint result = 0;
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for (const Vehicle *v = this; v != NULL; v = v->Next()) {
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result += v->cargo_cap;
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}
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return result;
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}
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/**
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* Send this vehicle to the depot using the given command(s).
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* @param flags the command flags (like execute and such).
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@@ -318,10 +318,6 @@ public:
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void HandleWaiting(bool stop_waiting = false);
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void GetConsistFreeCapacities(SmallMap<CargoID, uint> &capacities) const;
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uint GetConsistTotalCapacity() const;
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/**
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* Marks the vehicles to be redrawn and updates cached variables
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*
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