Implement adding a vehicle list to a new group.
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@@ -427,6 +427,52 @@ CommandCost CmdAlterGroup(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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return CommandCost();
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}
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/**
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* Create a new vehicle group.
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* @param tile unused
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* @param flags type of operation
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* @param p1 packed VehicleListIdentifier
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* @param p2 unused
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* @param text the new name or an empty string when setting to the default
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* @return the cost of this operation or an error
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*/
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CommandCost CmdCreateGroupFromList(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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VehicleListIdentifier vli;
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VehicleList list;
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if (!vli.Unpack(p1)) return CMD_ERROR;
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if (!IsCompanyBuildableVehicleType(vli.vtype)) return CMD_ERROR;
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if (!GenerateVehicleSortList(&list, vli)) return CMD_ERROR;
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CommandCost ret = DoCommand(tile, vli.vtype, 0, flags, CMD_CREATE_GROUP);
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if (ret.Failed()) return ret;
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if (!StrEmpty(text)) {
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if (Utf8StringLength(text) >= MAX_LENGTH_GROUP_NAME_CHARS) return CMD_ERROR;
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if (!IsUniqueGroupNameForVehicleType(text, vli.vtype)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
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}
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if (flags & DC_EXEC) {
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Group *g = Group::GetIfValid(_new_group_id);
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if (g == NULL || g->owner != _current_company) return CMD_ERROR;
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if (!StrEmpty(text)) {
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DoCommand(tile, g->index, 0, flags, CMD_ALTER_GROUP, text);
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}
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for (uint i = 0; i < list.Length(); i++) {
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const Vehicle *v = list[i];
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/* Just try and don't care if some vehicle's can't be added. */
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DoCommand(tile, g->index, v->index, flags, CMD_ADD_VEHICLE_GROUP);
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}
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MarkWholeScreenDirty();
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}
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return CommandCost();
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}
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/**
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* Do add a vehicle to a group.
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