(svn r2222) Check the parameters of Cmd{Insert,Delete,Modify,Skip}Order() and CmdRestoreOrderIndex():
- Check if the vehicle exists - Check if the vehicle belongs to the correct player - Check if the new order is valid (type, destination, flags) (CmdInsertOrder)
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								depot.h
									
									
									
									
									
								
							
							
						
						
									
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								depot.h
									
									
									
									
									
								
							@@ -28,6 +28,11 @@ static inline uint16 GetDepotPoolSize(void)
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	return _depot_pool.total_items;
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}
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static inline bool IsDepotIndex(uint index)
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{
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	return index < GetDepotPoolSize();
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}
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#define FOR_ALL_DEPOTS_FROM(d, start) for (d = GetDepot(start); d != NULL; d = (d->index + 1 < GetDepotPoolSize()) ? GetDepot(d->index + 1) : NULL)
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#define FOR_ALL_DEPOTS(d) FOR_ALL_DEPOTS_FROM(d, 0)
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@@ -44,7 +49,7 @@ VARDEF TileIndex _last_built_ship_depot_tile;
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/**
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 * Check if a depot really exists.
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 */
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static inline bool IsValidDepot(Depot* depot)
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static inline bool IsValidDepot(const Depot* depot)
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{
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	return depot->xy != 0; /* XXX: Replace by INVALID_TILE someday */
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}
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