Feature: setting to indicate snow coverage for arctic climate (replaces snow line height)

Setting the snow coverage (in % of the map) makes a lot more sense
to the human, while still allowing the niche player to set (by
finding the correct %) a snow line height they like. This makes for
easier defaults, as it decoupled terrain height from amount of snow.

Maps can never be 100% snow, as we do not have sprites for coastal
tiles.

Internally, this calculates the best snow line height to approach
this coverage as close as possible.
This commit is contained in:
Patric Stout
2021-03-24 14:48:12 +01:00
committed by Patric Stout
parent 7a886cb4d4
commit cafe4eed6e
12 changed files with 124 additions and 56 deletions

View File

@@ -1689,6 +1689,7 @@ static SettingsContainer &GetSettingsTree()
genworld->Add(new SettingEntry("difficulty.terrain_type"));
genworld->Add(new SettingEntry("game_creation.tgen_smoothness"));
genworld->Add(new SettingEntry("game_creation.variety"));
genworld->Add(new SettingEntry("game_creation.snow_coverage"));
genworld->Add(new SettingEntry("game_creation.snow_line_height"));
genworld->Add(new SettingEntry("game_creation.amount_of_rivers"));
genworld->Add(new SettingEntry("game_creation.tree_placer"));