Feature: setting to indicate snow coverage for arctic climate (replaces snow line height)
Setting the snow coverage (in % of the map) makes a lot more sense to the human, while still allowing the niche player to set (by finding the correct %) a snow line height they like. This makes for easier defaults, as it decoupled terrain height from amount of snow. Maps can never be 100% snow, as we do not have sprites for coastal tiles. Internally, this calculates the best snow line height to approach this coverage as close as possible.
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committed by
Patric Stout

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7a886cb4d4
commit
cafe4eed6e
@@ -296,7 +296,8 @@ struct GameCreationSettings {
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uint8 map_y; ///< Y size of map
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byte land_generator; ///< the landscape generator
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byte oil_refinery_limit; ///< distance oil refineries allowed from map edge
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byte snow_line_height; ///< the configured snow line height
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byte snow_line_height; ///< the configured snow line height (deduced from "snow_coverage")
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byte snow_coverage; ///< the amount of snow coverage on the map
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byte tgen_smoothness; ///< how rough is the terrain from 0-3
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byte tree_placer; ///< the tree placer algorithm
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byte heightmap_rotation; ///< rotation director for the heightmap
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