Codechange: move all NetworkGameInfo related functions to a single file

It currently was a bit scattered over the place. Part of
NetworkGameInfo is also the GRF Identifiers that goes with it.
This commit is contained in:
Patric Stout
2021-04-26 15:18:10 +02:00
committed by Patric Stout
parent 8fa53f543a
commit cb2ef1ea4b
20 changed files with 407 additions and 349 deletions

View File

@@ -16,6 +16,7 @@
#include "../date_func.h"
#include "../map_func.h"
#include "../debug.h"
#include "core/game_info.h"
#include "network_gamelist.h"
#include "network_internal.h"
#include "network_udp.h"
@@ -171,29 +172,10 @@ void ServerNetworkUDPSocketHandler::Receive_CLIENT_FIND_SERVER(Packet *p, Networ
}
NetworkGameInfo ngi;
/* Update some game_info */
ngi.clients_on = _network_game_info.clients_on;
ngi.start_date = ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1);
ngi.use_password = !StrEmpty(_settings_client.network.server_password);
ngi.clients_max = _settings_client.network.max_clients;
ngi.companies_on = (byte)Company::GetNumItems();
ngi.companies_max = _settings_client.network.max_companies;
ngi.spectators_on = NetworkSpectatorCount();
ngi.spectators_max = _settings_client.network.max_spectators;
ngi.game_date = _date;
ngi.map_width = MapSizeX();
ngi.map_height = MapSizeY();
ngi.map_set = _settings_game.game_creation.landscape;
ngi.dedicated = _network_dedicated;
ngi.grfconfig = _grfconfig;
strecpy(ngi.server_name, _settings_client.network.server_name, lastof(ngi.server_name));
strecpy(ngi.server_revision, GetNetworkRevisionString(), lastof(ngi.server_revision));
FillNetworkGameInfo(ngi);
Packet packet(PACKET_UDP_SERVER_RESPONSE);
this->SendNetworkGameInfo(&packet, &ngi);
SerializeNetworkGameInfo(&packet, &ngi);
/* Let the client know that we are here */
this->SendPacket(&packet, client_addr);
@@ -284,7 +266,7 @@ void ServerNetworkUDPSocketHandler::Receive_CLIENT_GET_NEWGRFS(Packet *p, Networ
GRFIdentifier c;
const GRFConfig *f;
this->ReceiveGRFIdentifier(p, &c);
DeserializeGRFIdentifier(p, &c);
/* Find the matching GRF file */
f = FindGRFConfig(c.grfid, FGCM_EXACT, c.md5sum);
@@ -311,7 +293,7 @@ void ServerNetworkUDPSocketHandler::Receive_CLIENT_GET_NEWGRFS(Packet *p, Networ
/* The name could be an empty string, if so take the filename */
strecpy(name, in_reply[i]->GetName(), lastof(name));
this->SendGRFIdentifier(&packet, &in_reply[i]->ident);
SerializeGRFIdentifier(&packet, &in_reply[i]->ident);
packet.Send_string(name);
}
@@ -326,7 +308,6 @@ protected:
void Receive_SERVER_RESPONSE(Packet *p, NetworkAddress *client_addr) override;
void Receive_MASTER_RESPONSE_LIST(Packet *p, NetworkAddress *client_addr) override;
void Receive_SERVER_NEWGRFS(Packet *p, NetworkAddress *client_addr) override;
void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config) override;
public:
virtual ~ClientNetworkUDPSocketHandler() {}
};
@@ -344,7 +325,7 @@ void ClientNetworkUDPSocketHandler::Receive_SERVER_RESPONSE(Packet *p, NetworkAd
item = NetworkGameListAddItem(*client_addr);
ClearGRFConfigList(&item->info.grfconfig);
this->ReceiveNetworkGameInfo(p, &item->info);
DeserializeNetworkGameInfo(p, &item->info);
item->info.compatible = true;
{
@@ -373,7 +354,7 @@ void ClientNetworkUDPSocketHandler::Receive_SERVER_RESPONSE(Packet *p, NetworkAd
packet.Send_uint8(in_request_count);
for (i = 0; i < in_request_count; i++) {
this->SendGRFIdentifier(&packet, &in_request[i]->ident);
SerializeGRFIdentifier(&packet, &in_request[i]->ident);
}
this->SendPacket(&packet, &item->address);
@@ -447,7 +428,7 @@ void ClientNetworkUDPSocketHandler::Receive_SERVER_NEWGRFS(Packet *p, NetworkAdd
char name[NETWORK_GRF_NAME_LENGTH];
GRFIdentifier c;
this->ReceiveGRFIdentifier(p, &c);
DeserializeGRFIdentifier(p, &c);
p->Recv_string(name, sizeof(name));
/* An empty name is not possible under normal circumstances
@@ -464,25 +445,6 @@ void ClientNetworkUDPSocketHandler::Receive_SERVER_NEWGRFS(Packet *p, NetworkAdd
}
}
void ClientNetworkUDPSocketHandler::HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config)
{
/* Find the matching GRF file */
const GRFConfig *f = FindGRFConfig(config->ident.grfid, FGCM_EXACT, config->ident.md5sum);
if (f == nullptr) {
/* Don't know the GRF, so mark game incompatible and the (possibly)
* already resolved name for this GRF (another server has sent the
* name of the GRF already */
config->name = FindUnknownGRFName(config->ident.grfid, config->ident.md5sum, true);
config->status = GCS_NOT_FOUND;
} else {
config->filename = f->filename;
config->name = f->name;
config->info = f->info;
config->url = f->url;
}
SetBit(config->flags, GCF_COPY);
}
/** Broadcast to all ips */
static void NetworkUDPBroadCast(NetworkUDPSocketHandler *socket)
{