Codechange: move all NetworkGameInfo related functions to a single file
It currently was a bit scattered over the place. Part of NetworkGameInfo is also the GRF Identifiers that goes with it.
This commit is contained in:

committed by
Patric Stout

parent
8fa53f543a
commit
cb2ef1ea4b
@@ -16,6 +16,7 @@
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#include "../date_func.h"
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#include "../map_func.h"
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#include "../debug.h"
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#include "core/game_info.h"
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#include "network_gamelist.h"
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#include "network_internal.h"
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#include "network_udp.h"
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@@ -171,29 +172,10 @@ void ServerNetworkUDPSocketHandler::Receive_CLIENT_FIND_SERVER(Packet *p, Networ
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}
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NetworkGameInfo ngi;
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/* Update some game_info */
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ngi.clients_on = _network_game_info.clients_on;
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ngi.start_date = ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1);
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ngi.use_password = !StrEmpty(_settings_client.network.server_password);
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ngi.clients_max = _settings_client.network.max_clients;
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ngi.companies_on = (byte)Company::GetNumItems();
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ngi.companies_max = _settings_client.network.max_companies;
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ngi.spectators_on = NetworkSpectatorCount();
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ngi.spectators_max = _settings_client.network.max_spectators;
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ngi.game_date = _date;
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ngi.map_width = MapSizeX();
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ngi.map_height = MapSizeY();
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ngi.map_set = _settings_game.game_creation.landscape;
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ngi.dedicated = _network_dedicated;
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ngi.grfconfig = _grfconfig;
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strecpy(ngi.server_name, _settings_client.network.server_name, lastof(ngi.server_name));
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strecpy(ngi.server_revision, GetNetworkRevisionString(), lastof(ngi.server_revision));
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FillNetworkGameInfo(ngi);
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Packet packet(PACKET_UDP_SERVER_RESPONSE);
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this->SendNetworkGameInfo(&packet, &ngi);
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SerializeNetworkGameInfo(&packet, &ngi);
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/* Let the client know that we are here */
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this->SendPacket(&packet, client_addr);
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@@ -284,7 +266,7 @@ void ServerNetworkUDPSocketHandler::Receive_CLIENT_GET_NEWGRFS(Packet *p, Networ
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GRFIdentifier c;
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const GRFConfig *f;
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this->ReceiveGRFIdentifier(p, &c);
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DeserializeGRFIdentifier(p, &c);
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/* Find the matching GRF file */
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f = FindGRFConfig(c.grfid, FGCM_EXACT, c.md5sum);
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@@ -311,7 +293,7 @@ void ServerNetworkUDPSocketHandler::Receive_CLIENT_GET_NEWGRFS(Packet *p, Networ
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/* The name could be an empty string, if so take the filename */
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strecpy(name, in_reply[i]->GetName(), lastof(name));
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this->SendGRFIdentifier(&packet, &in_reply[i]->ident);
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SerializeGRFIdentifier(&packet, &in_reply[i]->ident);
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packet.Send_string(name);
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}
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@@ -326,7 +308,6 @@ protected:
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void Receive_SERVER_RESPONSE(Packet *p, NetworkAddress *client_addr) override;
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void Receive_MASTER_RESPONSE_LIST(Packet *p, NetworkAddress *client_addr) override;
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void Receive_SERVER_NEWGRFS(Packet *p, NetworkAddress *client_addr) override;
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void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config) override;
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public:
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virtual ~ClientNetworkUDPSocketHandler() {}
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};
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@@ -344,7 +325,7 @@ void ClientNetworkUDPSocketHandler::Receive_SERVER_RESPONSE(Packet *p, NetworkAd
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item = NetworkGameListAddItem(*client_addr);
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ClearGRFConfigList(&item->info.grfconfig);
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this->ReceiveNetworkGameInfo(p, &item->info);
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DeserializeNetworkGameInfo(p, &item->info);
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item->info.compatible = true;
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{
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@@ -373,7 +354,7 @@ void ClientNetworkUDPSocketHandler::Receive_SERVER_RESPONSE(Packet *p, NetworkAd
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packet.Send_uint8(in_request_count);
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for (i = 0; i < in_request_count; i++) {
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this->SendGRFIdentifier(&packet, &in_request[i]->ident);
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SerializeGRFIdentifier(&packet, &in_request[i]->ident);
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}
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this->SendPacket(&packet, &item->address);
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@@ -447,7 +428,7 @@ void ClientNetworkUDPSocketHandler::Receive_SERVER_NEWGRFS(Packet *p, NetworkAdd
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char name[NETWORK_GRF_NAME_LENGTH];
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GRFIdentifier c;
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this->ReceiveGRFIdentifier(p, &c);
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DeserializeGRFIdentifier(p, &c);
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p->Recv_string(name, sizeof(name));
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/* An empty name is not possible under normal circumstances
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@@ -464,25 +445,6 @@ void ClientNetworkUDPSocketHandler::Receive_SERVER_NEWGRFS(Packet *p, NetworkAdd
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}
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}
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void ClientNetworkUDPSocketHandler::HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config)
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{
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/* Find the matching GRF file */
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const GRFConfig *f = FindGRFConfig(config->ident.grfid, FGCM_EXACT, config->ident.md5sum);
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if (f == nullptr) {
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/* Don't know the GRF, so mark game incompatible and the (possibly)
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* already resolved name for this GRF (another server has sent the
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* name of the GRF already */
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config->name = FindUnknownGRFName(config->ident.grfid, config->ident.md5sum, true);
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config->status = GCS_NOT_FOUND;
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} else {
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config->filename = f->filename;
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config->name = f->name;
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config->info = f->info;
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config->url = f->url;
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}
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SetBit(config->flags, GCF_COPY);
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}
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/** Broadcast to all ips */
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static void NetworkUDPBroadCast(NetworkUDPSocketHandler *socket)
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{
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