Fix display of ships entering viewports on an aqueduct
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@@ -1115,7 +1115,7 @@ static void ShipController(Ship *v)
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v->x_pos = gp.x;
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v->y_pos = gp.y;
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v->UpdatePosition();
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if ((v->vehstatus & VS_HIDDEN) == 0) v->Vehicle::UpdateViewport(true);
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if ((v->vehstatus & VS_HIDDEN) == 0) v->UpdateViewport(true, false);
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return;
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}
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/* Bridge exit */
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