(svn r12941) -Codechange: don't access wndproc directly. Patch by Alberth.
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@@ -291,6 +291,12 @@ struct WindowMessage {
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* Data structure for an opened window
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*/
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struct Window : ZeroedMemoryAllocator {
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private:
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WindowProc *wndproc; ///< Event handler function for the window. Do not use directly, call HandleWindowEvent() instead.
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public:
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Window(WindowProc *proc) : wndproc(proc) {}
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uint16 flags4; ///< Window flags, @see WindowFlags
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WindowClass window_class; ///< Window class
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WindowNumber window_number; ///< Window number within the window class
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@@ -307,7 +313,6 @@ struct Window : ZeroedMemoryAllocator {
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byte caption_color; ///< Background color of the window caption, contains PlayerID
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WindowProc *wndproc; ///< Event handler function for the window
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ViewPort *viewport; ///< Pointer to viewport, if present
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const Widget *original_widget; ///< Original widget layout, copied from WindowDesc
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Widget *widget; ///< Widgets of the window
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@@ -339,6 +344,8 @@ struct Window : ZeroedMemoryAllocator {
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void CDECL SetWidgetsHiddenState(bool hidden_stat, int widgets, ...);
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void CDECL SetWidgetsLoweredState(bool lowered_stat, int widgets, ...);
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void InvalidateWidget(byte widget_index) const;
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virtual void HandleWindowEvent(WindowEvent *e);
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};
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struct menu_d {
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