(svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that.
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@@ -261,7 +261,7 @@ static RefitList *BuildRefitList(const Vehicle *v)
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}
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}
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}
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} while (v->type == VEH_TRAIN && (u = u->next) != NULL && num_lines < max_lines);
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} while (v->type == VEH_TRAIN && (u = u->Next()) != NULL && num_lines < max_lines);
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list->num_lines = num_lines;
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list->items = refit;
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@@ -617,8 +617,8 @@ static int CDECL VehicleCargoSorter(const void *a, const void *b)
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memset(cargoa, 0, sizeof(cargoa));
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memset(cargob, 0, sizeof(cargob));
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for (v = va; v != NULL; v = v->next) cargoa[v->cargo_type] += v->cargo_cap;
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for (v = vb; v != NULL; v = v->next) cargob[v->cargo_type] += v->cargo_cap;
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for (v = va; v != NULL; v = v->Next()) cargoa[v->cargo_type] += v->cargo_cap;
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for (v = vb; v != NULL; v = v->Next()) cargob[v->cargo_type] += v->cargo_cap;
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for (CargoID i = 0; i < NUM_CARGO; i++) {
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r = cargoa[i] - cargob[i];
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@@ -653,12 +653,12 @@ static int CDECL VehicleMaxSpeedSorter(const void *a, const void *b)
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do {
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if (RailVehInfo(ua->engine_type)->max_speed != 0)
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max_speed_a = min(max_speed_a, RailVehInfo(ua->engine_type)->max_speed);
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} while ((ua = ua->next) != NULL);
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} while ((ua = ua->Next()) != NULL);
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do {
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if (RailVehInfo(ub->engine_type)->max_speed != 0)
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max_speed_b = min(max_speed_b, RailVehInfo(ub->engine_type)->max_speed);
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} while ((ub = ub->next) != NULL);
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} while ((ub = ub->Next()) != NULL);
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r = max_speed_a - max_speed_b;
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} else {
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@@ -688,8 +688,8 @@ static int CDECL VehicleValueSorter(const void *a, const void *b)
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const Vehicle *u;
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Money valuea = 0, valueb = 0;
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for (u = va; u != NULL; u = u->next) valuea += u->value;
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for (u = vb; u != NULL; u = u->next) valueb += u->value;
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for (u = va; u != NULL; u = u->Next()) valuea += u->value;
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for (u = vb; u != NULL; u = u->Next()) valueb += u->value;
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int r = ClampToI32(valuea - valueb);
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@@ -1590,7 +1590,7 @@ static void DrawVehicleViewWindow(Window *w)
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if (is_localplayer) {
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/* See if any vehicle can be refitted */
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for (const Vehicle *u = v; u != NULL; u = u->next) {
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for (const Vehicle *u = v; u != NULL; u = u->Next()) {
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if (EngInfo(u->engine_type)->refit_mask != 0 ||
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(RailVehInfo(v->engine_type)->railveh_type != RAILVEH_WAGON && v->cargo_cap != 0)) {
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EnableWindowWidget(w, VVW_WIDGET_REFIT_VEH);
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