(svn r14721) -Codechange: s/NetworkTCPSocketHandler/NetworkClientSocket/ as it's (way) more descriptive what it's used for.
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@@ -16,7 +16,7 @@
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#include "../company_func.h"
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// Add a command to the local command queue
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void NetworkAddCommandQueue(NetworkTCPSocketHandler *cs, CommandPacket *cp)
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void NetworkAddCommandQueue(NetworkClientSocket *cs, CommandPacket *cp)
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{
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CommandPacket* new_cp = MallocT<CommandPacket>(1);
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@@ -79,7 +79,7 @@ void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, Comma
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/* Only the local client (in this case, the server) gets the callback */
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c.callback = 0;
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/* And we queue it for delivery to the clients */
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NetworkTCPSocketHandler *cs;
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NetworkClientSocket *cs;
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FOR_ALL_CLIENT_SOCKETS(cs) {
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if (cs->status > STATUS_MAP_WAIT) NetworkAddCommandQueue(cs, &c);
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}
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