(svn r14721) -Codechange: s/NetworkTCPSocketHandler/NetworkClientSocket/ as it's (way) more descriptive what it's used for.
This commit is contained in:
@@ -125,7 +125,7 @@ extern CommandPacket *_local_command_queue;
|
||||
|
||||
// Here we keep track of the clients
|
||||
// (and the client uses [0] for his own communication)
|
||||
extern NetworkTCPSocketHandler _clients[MAX_CLIENTS];
|
||||
extern NetworkClientSocket _clients[MAX_CLIENTS];
|
||||
|
||||
void NetworkTCPQueryServer(const char* host, unsigned short port);
|
||||
|
||||
@@ -136,15 +136,15 @@ void UpdateNetworkGameWindow(bool unselect);
|
||||
bool IsNetworkCompatibleVersion(const char *version);
|
||||
|
||||
void NetworkExecuteCommand(CommandPacket *cp);
|
||||
void NetworkAddCommandQueue(NetworkTCPSocketHandler *cs, CommandPacket *cp);
|
||||
void NetworkAddCommandQueue(NetworkClientSocket *cs, CommandPacket *cp);
|
||||
|
||||
// from network.c
|
||||
void NetworkCloseClient(NetworkTCPSocketHandler *cs);
|
||||
void NetworkCloseClient(NetworkClientSocket *cs);
|
||||
void CDECL NetworkTextMessage(NetworkAction action, ConsoleColour color, bool self_send, const char *name, const char *str, ...);
|
||||
void NetworkGetClientName(char *clientname, size_t size, const NetworkTCPSocketHandler *cs);
|
||||
uint NetworkCalculateLag(const NetworkTCPSocketHandler *cs);
|
||||
void NetworkGetClientName(char *clientname, size_t size, const NetworkClientSocket *cs);
|
||||
uint NetworkCalculateLag(const NetworkClientSocket *cs);
|
||||
byte NetworkGetCurrentLanguageIndex();
|
||||
NetworkTCPSocketHandler *NetworkFindClientStateFromClientID(ClientID client_id);
|
||||
NetworkClientSocket *NetworkFindClientStateFromClientID(ClientID client_id);
|
||||
char* GetNetworkErrorMsg(char* buf, NetworkErrorCode err, const char* last);
|
||||
bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]);
|
||||
|
||||
@@ -154,8 +154,8 @@ bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]);
|
||||
#define DEF_CLIENT_RECEIVE_COMMAND(type) NetworkRecvStatus NetworkPacketReceive_ ## type ## _command(Packet *p)
|
||||
#define DEF_CLIENT_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command()
|
||||
#define DEF_CLIENT_SEND_COMMAND_PARAM(type) void NetworkPacketSend_ ## type ## _command
|
||||
#define DEF_SERVER_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(NetworkTCPSocketHandler *cs, Packet *p)
|
||||
#define DEF_SERVER_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command(NetworkTCPSocketHandler *cs)
|
||||
#define DEF_SERVER_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(NetworkClientSocket *cs, Packet *p)
|
||||
#define DEF_SERVER_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command(NetworkClientSocket *cs)
|
||||
#define DEF_SERVER_SEND_COMMAND_PARAM(type) void NetworkPacketSend_ ## type ## _command
|
||||
|
||||
#define SEND_COMMAND(type) NetworkPacketSend_ ## type ## _command
|
||||
|
Reference in New Issue
Block a user