Fix train braking behaviour when lookahead is aspect limited
When lookahead end is within the reservation end
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@@ -289,7 +289,8 @@ class NIHVehicle : public NIHelper {
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if (HasBit(item.data_aux, TRSLAI_NEXT_ONLY)) b += seprintf(b, lastof(buffer), "s");
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if (HasBit(item.data_aux, TRSLAI_COMBINED)) b += seprintf(b, lastof(buffer), "c");
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if (HasBit(item.data_aux, TRSLAI_COMBINED_SHUNT)) b += seprintf(b, lastof(buffer), "X");
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if (_settings_game.vehicle.realistic_braking_aspect_limited == TRBALM_ON && l.lookahead_end_position == item.start) {
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if (_settings_game.vehicle.realistic_braking_aspect_limited == TRBALM_ON &&
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(l.lookahead_end_position == item.start || l.lookahead_end_position == item.start + 1)) {
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b += seprintf(b, lastof(buffer), ", lookahead end");
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print_braking_speed(item.start, 0, item.z_pos);
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}
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@@ -959,7 +959,8 @@ static void ApplyLookAheadItem(const Train *v, const TrainReservationLookAheadIt
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break;
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case TRLIT_SIGNAL:
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if (_settings_game.vehicle.realistic_braking_aspect_limited == TRBALM_ON && v->lookahead->lookahead_end_position == item.start) {
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if (_settings_game.vehicle.realistic_braking_aspect_limited == TRBALM_ON &&
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(v->lookahead->lookahead_end_position == item.start || v->lookahead->lookahead_end_position == item.start + 1)) {
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limit_advisory_speed(item.start, 0, item.z_pos);
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}
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break;
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