Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window (#10058)
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@@ -182,7 +182,7 @@ struct AIListWindow : public Window {
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for (int i = 0; i < this->selected; i++) it++;
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GetConfig(slot)->Change((*it).second->GetName(), (*it).second->GetVersion());
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}
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InvalidateWindowData(WC_GAME_OPTIONS, WN_GAME_OPTIONS_AI);
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InvalidateWindowData(WC_GAME_OPTIONS, slot == OWNER_DEITY ? WN_GAME_OPTIONS_GS : WN_GAME_OPTIONS_AI);
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InvalidateWindowClassesData(WC_AI_SETTINGS);
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CloseWindowByClass(WC_QUERY_STRING);
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InvalidateWindowClassesData(WC_TEXTFILE);
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@@ -276,7 +276,7 @@ static WindowDesc _ai_list_desc(
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* Open the AI list window to chose an AI for the given company slot.
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* @param slot The slot to change the AI of.
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*/
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static void ShowAIListWindow(CompanyID slot)
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void ShowAIListWindow(CompanyID slot)
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{
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CloseWindowByClass(WC_AI_LIST);
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new AIListWindow(&_ai_list_desc, slot);
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@@ -296,7 +296,7 @@ struct AISettingsWindow : public Window {
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int clicked_row; ///< The clicked row of settings.
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int line_height; ///< Height of a row in the matrix widget.
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Scrollbar *vscroll; ///< Cache of the vertical scrollbar.
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typedef std::vector<const ScriptConfigItem *> VisibleSettingsList;
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typedef std::vector<const ScriptConfigItem *> VisibleSettingsList; ///< typdef for a vector of script settings
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VisibleSettingsList visible_settings; ///< List of visible AI settings
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/**
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@@ -320,15 +320,6 @@ struct AISettingsWindow : public Window {
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this->RebuildVisibleSettings();
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}
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void SetStringParameters(int widget) const override
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{
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switch (widget) {
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case WID_AIS_CAPTION:
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SetDParam(0, (this->slot == OWNER_DEITY) ? STR_AI_SETTINGS_CAPTION_GAMESCRIPT : STR_AI_SETTINGS_CAPTION_AI);
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break;
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}
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}
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/**
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* Rebuilds the list of visible settings. AI settings with the flag
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* AICONFIG_AI_DEVELOPER set will only be visible if the game setting
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@@ -476,7 +467,7 @@ struct AISettingsWindow : public Window {
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wi_rect.top = pt.y - rel_y + (this->line_height - SETTING_BUTTON_HEIGHT) / 2;
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wi_rect.bottom = wi_rect.top + SETTING_BUTTON_HEIGHT - 1;
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/* For dropdowns we also have to check the y position thoroughly, the mouse may not above the just opening dropdown */
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/* If the mouse is still held but dragged outside of the dropdown list, keep the dropdown open */
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if (pt.y >= wi_rect.top && pt.y <= wi_rect.bottom) {
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this->clicked_dropdown = true;
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this->closing_dropdown = false;
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@@ -533,24 +524,15 @@ struct AISettingsWindow : public Window {
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void OnQueryTextFinished(char *str) override
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{
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if (StrEmpty(str)) return;
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VisibleSettingsList::const_iterator it = this->visible_settings.begin();
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for (int i = 0; i < this->clicked_row; i++) it++;
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const ScriptConfigItem config_item = **it;
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if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (config_item.flags & SCRIPTCONFIG_INGAME) == 0) return;
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int32 value = atoi(str);
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this->ai_config->SetSetting(config_item.name, value);
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this->SetDirty();
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SetValue(value);
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}
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void OnDropdownSelect(int widget, int index) override
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{
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assert(this->clicked_dropdown);
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VisibleSettingsList::const_iterator it = this->visible_settings.begin();
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for (int i = 0; i < this->clicked_row; i++) it++;
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const ScriptConfigItem config_item = **it;
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if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (config_item.flags & SCRIPTCONFIG_INGAME) == 0) return;
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this->ai_config->SetSetting(config_item.name, index);
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this->SetDirty();
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SetValue(index);
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}
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void OnDropdownClose(Point pt, int widget, int index, bool instant_close) override
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@@ -597,13 +579,23 @@ private:
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|| (config_item.flags & SCRIPTCONFIG_INGAME) != 0
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|| _settings_client.gui.ai_developer_tools;
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}
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void SetValue(int value)
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{
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VisibleSettingsList::const_iterator it = this->visible_settings.begin();
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for (int i = 0; i < this->clicked_row; i++) it++;
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const ScriptConfigItem config_item = **it;
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if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (config_item.flags & SCRIPTCONFIG_INGAME) == 0) return;
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this->ai_config->SetSetting(config_item.name, value);
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this->SetDirty();
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}
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};
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/** Widgets for the AI settings window. */
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static const NWidgetPart _nested_ai_settings_widgets[] = {
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_CLOSEBOX, COLOUR_MAUVE),
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NWidget(WWT_CAPTION, COLOUR_MAUVE, WID_AIS_CAPTION), SetDataTip(STR_AI_SETTINGS_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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NWidget(WWT_CAPTION, COLOUR_MAUVE, WID_AIS_CAPTION), SetDataTip(STR_AI_SETTINGS_CAPTION_AI, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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NWidget(WWT_DEFSIZEBOX, COLOUR_MAUVE),
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EndContainer(),
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NWidget(NWID_HORIZONTAL),
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@@ -683,7 +675,7 @@ void ShowScriptTextfileWindow(TextfileType file_type, CompanyID slot)
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static const NWidgetPart _nested_ai_config_widgets[] = {
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_CLOSEBOX, COLOUR_MAUVE),
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NWidget(WWT_CAPTION, COLOUR_MAUVE), SetDataTip(STR_AI_CONFIG_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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NWidget(WWT_CAPTION, COLOUR_MAUVE), SetDataTip(STR_AI_CONFIG_CAPTION_AI, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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EndContainer(),
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NWidget(WWT_PANEL, COLOUR_MAUVE, WID_AIC_BACKGROUND),
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NWidget(NWID_VERTICAL), SetPIP(4, 4, 4),
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@@ -705,16 +697,13 @@ static const NWidgetPart _nested_ai_config_widgets[] = {
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EndContainer(),
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EndContainer(),
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NWidget(NWID_SPACER), SetMinimalSize(0, 9),
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NWidget(WWT_FRAME, COLOUR_MAUVE), SetDataTip(STR_AI_CONFIG_GAMESCRIPT, STR_NULL), SetPadding(0, 5, 4, 5),
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NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIC_GAMELIST), SetMinimalSize(288, 14), SetFill(1, 0), SetMatrixDataTip(1, 1, STR_AI_CONFIG_GAMELIST_TOOLTIP),
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EndContainer(),
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NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
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NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CHANGE), SetFill(1, 0), SetMinimalSize(93, 0), SetDataTip(STR_AI_CONFIG_CHANGE, STR_AI_CONFIG_CHANGE_TOOLTIP),
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NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CHANGE), SetFill(1, 0), SetMinimalSize(93, 0), SetDataTip(STR_AI_CONFIG_CHANGE_AI, STR_AI_CONFIG_CHANGE_TOOLTIP),
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NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONFIGURE), SetFill(1, 0), SetMinimalSize(93, 0), SetDataTip(STR_AI_CONFIG_CONFIGURE, STR_AI_CONFIG_CONFIGURE_TOOLTIP),
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NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CLOSE), SetFill(1, 0), SetMinimalSize(93, 0), SetDataTip(STR_AI_SETTINGS_CLOSE, STR_NULL),
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NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_TEXTFILE + TFT_README), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_README, STR_NULL),
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EndContainer(),
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NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
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NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_TEXTFILE + TFT_README), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_README, STR_NULL),
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NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CLOSE), SetFill(1, 0), SetMinimalSize(93, 0), SetDataTip(STR_AI_SETTINGS_CLOSE, STR_NULL),
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NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_TEXTFILE + TFT_CHANGELOG), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_CHANGELOG, STR_NULL),
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NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_TEXTFILE + TFT_LICENSE), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_LICENCE, STR_NULL),
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EndContainer(),
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@@ -762,21 +751,6 @@ struct AIConfigWindow : public Window {
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case WID_AIC_NUMBER:
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SetDParam(0, GetGameSettings().difficulty.max_no_competitors);
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break;
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case WID_AIC_CHANGE:
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switch (selected_slot) {
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case OWNER_DEITY:
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SetDParam(0, STR_AI_CONFIG_CHANGE_GAMESCRIPT);
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break;
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case INVALID_COMPANY:
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SetDParam(0, STR_AI_CONFIG_CHANGE_NONE);
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break;
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default:
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SetDParam(0, STR_AI_CONFIG_CHANGE_AI);
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break;
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}
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break;
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}
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}
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@@ -788,32 +762,11 @@ struct AIConfigWindow : public Window {
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*size = maxdim(*size, NWidgetScrollbar::GetHorizontalDimension());
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break;
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case WID_AIC_GAMELIST:
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this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
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size->height = 1 * this->line_height;
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break;
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case WID_AIC_LIST:
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this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
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resize->height = this->line_height;
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size->height = 8 * this->line_height;
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break;
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case WID_AIC_CHANGE: {
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SetDParam(0, STR_AI_CONFIG_CHANGE_GAMESCRIPT);
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Dimension dim = GetStringBoundingBox(STR_AI_CONFIG_CHANGE);
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SetDParam(0, STR_AI_CONFIG_CHANGE_NONE);
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dim = maxdim(dim, GetStringBoundingBox(STR_AI_CONFIG_CHANGE));
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SetDParam(0, STR_AI_CONFIG_CHANGE_AI);
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dim = maxdim(dim, GetStringBoundingBox(STR_AI_CONFIG_CHANGE));
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dim.width += padding.width;
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dim.height += padding.height;
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*size = maxdim(*size, dim);
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break;
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}
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}
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}
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@@ -824,8 +777,6 @@ struct AIConfigWindow : public Window {
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*/
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static bool IsEditable(CompanyID slot)
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{
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if (slot == OWNER_DEITY) return _game_mode != GM_NORMAL || Game::GetInstance() != nullptr;
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if (_game_mode != GM_NORMAL) {
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return slot > 0 && slot <= GetGameSettings().difficulty.max_no_competitors;
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}
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@@ -841,20 +792,6 @@ struct AIConfigWindow : public Window {
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void DrawWidget(const Rect &r, int widget) const override
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{
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switch (widget) {
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case WID_AIC_GAMELIST: {
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StringID text = STR_AI_CONFIG_NONE;
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if (GameConfig::GetConfig()->GetInfo() != nullptr) {
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SetDParamStr(0, GameConfig::GetConfig()->GetInfo()->GetName());
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text = STR_JUST_RAW_STRING;
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}
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DrawString(r.left + 10, r.right - 10, r.top + WD_MATRIX_TOP, text,
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(this->selected_slot == OWNER_DEITY) ? TC_WHITE : (IsEditable(OWNER_DEITY) ? TC_ORANGE : TC_SILVER));
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break;
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}
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case WID_AIC_LIST: {
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int y = r.top;
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for (int i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < MAX_COMPANIES; i++) {
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@@ -899,13 +836,6 @@ struct AIConfigWindow : public Window {
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break;
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}
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case WID_AIC_GAMELIST: {
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this->selected_slot = OWNER_DEITY;
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this->InvalidateData();
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if (click_count > 1 && this->selected_slot != INVALID_COMPANY && _game_mode != GM_NORMAL) ShowAIListWindow((CompanyID)this->selected_slot);
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break;
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}
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case WID_AIC_LIST: { // Select a slot
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this->selected_slot = (CompanyID)this->vscroll->GetScrolledRowFromWidget(pt.y, this, widget);
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this->InvalidateData();
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@@ -947,7 +877,7 @@ struct AIConfigWindow : public Window {
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if (!_network_available) {
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ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
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} else {
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ShowNetworkContentListWindow(nullptr, CONTENT_TYPE_AI, CONTENT_TYPE_GAME);
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ShowNetworkContentListWindow(nullptr, CONTENT_TYPE_AI);
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}
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break;
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}
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@@ -968,10 +898,10 @@ struct AIConfigWindow : public Window {
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this->SetWidgetDisabledState(WID_AIC_DECREASE, GetGameSettings().difficulty.max_no_competitors == 0);
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this->SetWidgetDisabledState(WID_AIC_INCREASE, GetGameSettings().difficulty.max_no_competitors == MAX_COMPANIES - 1);
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this->SetWidgetDisabledState(WID_AIC_CHANGE, (this->selected_slot == OWNER_DEITY && _game_mode == GM_NORMAL) || this->selected_slot == INVALID_COMPANY);
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this->SetWidgetDisabledState(WID_AIC_CHANGE, this->selected_slot == INVALID_COMPANY);
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this->SetWidgetDisabledState(WID_AIC_CONFIGURE, this->selected_slot == INVALID_COMPANY || GetConfig(this->selected_slot)->GetConfigList()->size() == 0);
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this->SetWidgetDisabledState(WID_AIC_MOVE_UP, this->selected_slot == OWNER_DEITY || this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot - 1)));
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this->SetWidgetDisabledState(WID_AIC_MOVE_DOWN, this->selected_slot == OWNER_DEITY || this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot + 1)));
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this->SetWidgetDisabledState(WID_AIC_MOVE_UP, this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot - 1)));
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this->SetWidgetDisabledState(WID_AIC_MOVE_DOWN, this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot + 1)));
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for (TextfileType tft = TFT_BEGIN; tft < TFT_END; tft++) {
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this->SetWidgetDisabledState(WID_AIC_TEXTFILE + tft, this->selected_slot == INVALID_COMPANY || (GetConfig(this->selected_slot)->GetTextfile(tft, this->selected_slot) == nullptr));
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