Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window (#10058)
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src/widgets/game_widget.h
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28
src/widgets/game_widget.h
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file ai_widget.h Types related to the ai widgets. */
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#ifndef WIDGETS_GS_WIDGET_H
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#define WIDGETS_GS_WIDGET_H
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#include "../textfile_type.h"
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/** Widgets of the #GSConfigWindow class. */
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enum GSConfigWidgets {
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WID_GSC_BACKGROUND, ///< Window background.
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WID_GSC_GSLIST, ///< List with current selected Game Script.
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WID_GSC_SETTINGS, ///< Panel to draw the Game Script settings on
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WID_GSC_SCROLLBAR, ///< Scrollbar to scroll through the selected AIs.
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WID_GSC_CHANGE, ///< Select another Game Script button.
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WID_GSC_TEXTFILE, ///< Open GS readme, changelog (+1) or license (+2).
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WID_GSC_CONTENT_DOWNLOAD = WID_GSC_TEXTFILE + TFT_END, ///< Download content button.
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WID_GSC_ACCEPT, ///< Accept ("Close") button
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WID_GSC_RESET, ///< Reset button.
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};
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#endif /* WIDGETS_GS_WIDGET_H */
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