Codechange: [Network] Do not leak os_abstraction.h via network_func

This commit is contained in:
rubidium42
2021-04-27 10:56:26 +02:00
committed by Charles Pigott
parent cf8c1aa860
commit cbad518bf3
5 changed files with 18 additions and 18 deletions

View File

@@ -688,16 +688,16 @@ public:
/* Used by clients, to connect to a server */
void NetworkClientConnectGame(NetworkAddress address, CompanyID join_as, const char *join_server_password, const char *join_company_password)
void NetworkClientConnectGame(const char *hostname, uint16 port, CompanyID join_as, const char *join_server_password, const char *join_company_password)
{
if (!_network_available) return;
if (address.GetPort() == 0) return;
if (port == 0) return;
if (!NetworkValidateClientName()) return;
strecpy(_settings_client.network.last_host, address.GetHostname(), lastof(_settings_client.network.last_host));
_settings_client.network.last_port = address.GetPort();
strecpy(_settings_client.network.last_host, hostname, lastof(_settings_client.network.last_host));
_settings_client.network.last_port = port;
_network_join_as = join_as;
_network_join_server_password = join_server_password;
_network_join_company_password = join_company_password;
@@ -708,7 +708,7 @@ void NetworkClientConnectGame(NetworkAddress address, CompanyID join_as, const c
_network_join_status = NETWORK_JOIN_STATUS_CONNECTING;
ShowJoinStatusWindow();
new TCPClientConnecter(address);
new TCPClientConnecter(NetworkAddress(hostname, port));
}
static void NetworkInitGameInfo()
@@ -1059,12 +1059,13 @@ static void NetworkGenerateServerId()
seprintf(_settings_client.network.network_id, lastof(_settings_client.network.network_id), "%s", hex_output);
}
void NetworkStartDebugLog(NetworkAddress address)
void NetworkStartDebugLog(const char *hostname, uint16 port)
{
extern SOCKET _debug_socket; // Comes from debug.c
DEBUG(net, 0, "Redirecting DEBUG() to %s:%d", address.GetHostname(), address.GetPort());
DEBUG(net, 0, "Redirecting DEBUG() to %s:%d", hostname, port);
NetworkAddress address(hostname, port);
SOCKET s = address.Connect();
if (s == INVALID_SOCKET) {
DEBUG(net, 0, "Failed to open socket for redirection DEBUG()");