Codechange: [Network] Do not leak os_abstraction.h via network_func
This commit is contained in:

committed by
Charles Pigott

parent
cf8c1aa860
commit
cbad518bf3
@@ -1470,15 +1470,15 @@ struct NetworkLobbyWindow : public Window {
|
||||
|
||||
case WID_NL_JOIN: // Join company
|
||||
/* Button can be clicked only when it is enabled. */
|
||||
NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), this->company);
|
||||
NetworkClientConnectGame(_settings_client.network.last_host, _settings_client.network.last_port, this->company);
|
||||
break;
|
||||
|
||||
case WID_NL_NEW: // New company
|
||||
NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), COMPANY_NEW_COMPANY);
|
||||
NetworkClientConnectGame(_settings_client.network.last_host, _settings_client.network.last_port, COMPANY_NEW_COMPANY);
|
||||
break;
|
||||
|
||||
case WID_NL_SPECTATE: // Spectate game
|
||||
NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), COMPANY_SPECTATOR);
|
||||
NetworkClientConnectGame(_settings_client.network.last_host, _settings_client.network.last_port, COMPANY_SPECTATOR);
|
||||
break;
|
||||
|
||||
case WID_NL_REFRESH: // Refresh
|
||||
|
Reference in New Issue
Block a user