Codechange: [Network] Do not leak os_abstraction.h via network_func

This commit is contained in:
rubidium42
2021-04-27 10:56:26 +02:00
committed by Charles Pigott
parent cf8c1aa860
commit cbad518bf3
5 changed files with 18 additions and 18 deletions

View File

@@ -1470,15 +1470,15 @@ struct NetworkLobbyWindow : public Window {
case WID_NL_JOIN: // Join company
/* Button can be clicked only when it is enabled. */
NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), this->company);
NetworkClientConnectGame(_settings_client.network.last_host, _settings_client.network.last_port, this->company);
break;
case WID_NL_NEW: // New company
NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), COMPANY_NEW_COMPANY);
NetworkClientConnectGame(_settings_client.network.last_host, _settings_client.network.last_port, COMPANY_NEW_COMPANY);
break;
case WID_NL_SPECTATE: // Spectate game
NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), COMPANY_SPECTATOR);
NetworkClientConnectGame(_settings_client.network.last_host, _settings_client.network.last_port, COMPANY_SPECTATOR);
break;
case WID_NL_REFRESH: // Refresh