(svn r1057) -Add: [Network] 'set port <port>' changes the port of the server (after reboot)
-Fix: [Network] Fixed warnings that came with last revision -Cleanup: [Network] Removed an unused var (_network_client_port)
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@@ -137,7 +137,6 @@ VARDEF uint16 _network_game_count;
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VARDEF uint16 _network_lobby_company_count;
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VARDEF uint _network_client_port;
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VARDEF uint _network_server_port;
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VARDEF bool _is_network_server; // Does this client wants to be a network-server?
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VARDEF char _network_server_name[NETWORK_NAME_LENGTH];
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