(svn r1057) -Add: [Network] 'set port <port>' changes the port of the server (after reboot)
-Fix: [Network] Fixed warnings that came with last revision -Cleanup: [Network] Removed an unused var (_network_client_port)
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@@ -723,10 +723,9 @@ static const SettingDesc misc_settings[] = {
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#ifdef ENABLE_NETWORK
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static const SettingDesc network_settings[] = {
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{"port", SDT_UINT | SDT_NOSAVE, (void*)NETWORK_DISCOVER_PORT, &_network_client_port, NULL},
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{"server_port", SDT_UINT | SDT_NOSAVE, (void*)NETWORK_DEFAULT_PORT, &_network_server_port, NULL},
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{"sync_freq", SDT_UINT16 | SDT_NOSAVE, (void*)100, &_network_sync_freq, NULL},
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{"frame_freq", SDT_UINT8 | SDT_NOSAVE, (void*)0, &_network_frame_freq, NULL},
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{"server_port", SDT_UINT, (void*)NETWORK_DEFAULT_PORT, &_network_server_port, NULL},
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{"player_name", SDT_STRINGBUF | (lengthof(_network_player_name) << 16), NULL, &_network_player_name, NULL},
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{"server_password", SDT_STRINGBUF | (lengthof(_network_game_info.server_password) << 16), NULL, &_network_game_info.server_password, NULL},
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{"server_name", SDT_STRINGBUF | (lengthof(_network_server_name) << 16), NULL, &_network_server_name, NULL},
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