Fix: Try all possible reverse directions when a ship reaches a dead end

This commit is contained in:
glx22
2021-10-05 17:58:19 +02:00
committed by Loïc Guilloux
parent 207cf7bbdd
commit cbe00ec651
5 changed files with 49 additions and 15 deletions

View File

@@ -1211,7 +1211,7 @@ Track NPFShipChooseTrack(const Ship *v, bool &path_found)
return TrackdirToTrack(ftd.best_trackdir);
}
bool NPFShipCheckReverse(const Ship *v)
bool NPFShipCheckReverse(const Ship *v, Trackdir *best_td)
{
NPFFindStationOrTileData fstd;
NPFFoundTargetData ftd;
@@ -1224,7 +1224,21 @@ bool NPFShipCheckReverse(const Ship *v)
assert(trackdir_rev != INVALID_TRACKDIR);
AyStarUserData user = { v->owner, TRANSPORT_WATER, RAILTYPES_NONE, ROADTYPES_NONE, 0 };
ftd = NPFRouteToStationOrTileTwoWay(v->tile, trackdir, false, v->tile, trackdir_rev, false, &fstd, &user);
if (best_td != nullptr) {
TrackdirBits rtds = DiagdirReachesTrackdirs(ReverseDiagDir(VehicleExitDir(v->direction, v->state)));
Trackdir best = (Trackdir)FindFirstBit2x64(rtds);
for (rtds = KillFirstBit(rtds); rtds != TRACKDIR_BIT_NONE; rtds = KillFirstBit(rtds)) {
Trackdir td = (Trackdir)FindFirstBit2x64(rtds);
ftd = NPFRouteToStationOrTileTwoWay(v->tile, best, false, v->tile, td, false, &fstd, &user);
if (ftd.best_bird_dist == 0 && NPFGetFlag(&ftd.node, NPF_FLAG_REVERSE)) best = td;
}
if (ftd.best_bird_dist == 0) {
*best_td = best;
return true;
}
} else {
ftd = NPFRouteToStationOrTileTwoWay(v->tile, trackdir, false, v->tile, trackdir_rev, false, &fstd, &user);
}
/* If we didn't find anything, just keep on going straight ahead, otherwise take the reverse flag */
return ftd.best_bird_dist == 0 && NPFGetFlag(&ftd.node, NPF_FLAG_REVERSE);
}

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@@ -46,9 +46,10 @@ Track NPFShipChooseTrack(const Ship *v, bool &path_found);
/**
* Returns true if it is better to reverse the ship before leaving depot using NPF.
* @param v the ship leaving the depot
* @param trackdir [out] the best of all possible reversed trackdirs
* @return true if reversing is better
*/
bool NPFShipCheckReverse(const Ship *v);
bool NPFShipCheckReverse(const Ship *v, Trackdir *trackdir);
/**
* Used when user sends train to the nearest depot or if train needs servicing using NPF

View File

@@ -31,9 +31,10 @@ Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir,
/**
* Returns true if it is better to reverse the ship before leaving depot using YAPF.
* @param v the ship leaving the depot
* @param trackdir [out] the best of all possible reversed trackdirs
* @return true if reversing is better
*/
bool YapfShipCheckReverse(const Ship *v);
bool YapfShipCheckReverse(const Ship *v, Trackdir *trackdir);
/**
* Finds the best path for given road vehicle using YAPF.

View File

@@ -204,14 +204,15 @@ public:
* @param tile Current position
* @param td1 Forward direction
* @param td2 Reverse direction
* @param trackdir [out] the best of all possible reversed trackdirs
* @return true if the reverse direction is better
*/
static bool CheckShipReverse(const Ship *v, TileIndex tile, Trackdir td1, Trackdir td2)
static bool CheckShipReverse(const Ship *v, TileIndex tile, Trackdir td1, Trackdir td2, Trackdir *trackdir)
{
/* create pathfinder instance */
Tpf pf;
/* set origin and destination nodes */
pf.SetOrigin(tile, TrackdirToTrackdirBits(td1) | TrackdirToTrackdirBits(td2));
pf.SetOrigin(tile, trackdir == nullptr ? TrackdirToTrackdirBits(td1) | TrackdirToTrackdirBits(td2) : DiagdirReachesTrackdirs(ReverseDiagDir(VehicleExitDir(v->direction, v->state))));
pf.SetDestination(v);
/* find best path */
if (!pf.FindPath(v)) return false;
@@ -226,8 +227,12 @@ public:
}
Trackdir best_trackdir = pNode->GetTrackdir();
assert(best_trackdir == td1 || best_trackdir == td2);
return best_trackdir == td2;
if (trackdir != nullptr) {
*trackdir = best_trackdir;
} else {
assert(best_trackdir == td1 || best_trackdir == td2);
}
return best_trackdir != td1;
}
};
@@ -353,13 +358,13 @@ Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir,
return (td_ret != INVALID_TRACKDIR) ? TrackdirToTrack(td_ret) : INVALID_TRACK;
}
bool YapfShipCheckReverse(const Ship *v)
bool YapfShipCheckReverse(const Ship *v, Trackdir *trackdir)
{
Trackdir td = v->GetVehicleTrackdir();
Trackdir td_rev = ReverseTrackdir(td);
TileIndex tile = v->tile;
typedef bool (*PfnCheckReverseShip)(const Ship*, TileIndex, Trackdir, Trackdir);
typedef bool (*PfnCheckReverseShip)(const Ship*, TileIndex, Trackdir, Trackdir, Trackdir*);
PfnCheckReverseShip pfnCheckReverseShip = CYapfShip2::CheckShipReverse; // default: ExitDir
/* check if non-default YAPF type needed */
@@ -367,7 +372,7 @@ bool YapfShipCheckReverse(const Ship *v)
pfnCheckReverseShip = &CYapfShip1::CheckShipReverse; // Trackdir
}
bool reverse = pfnCheckReverseShip(v, tile, td, td_rev);
bool reverse = pfnCheckReverseShip(v, tile, td, td_rev, trackdir);
return reverse;
}