(svn r11813) -Fix [FS#1602]: Switch _screen to the output buffer and disable usage of 32bpp-anim animation buffer during giant screenshots.
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@@ -31,6 +31,7 @@ bool _left_button_clicked;
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bool _right_button_down;
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bool _right_button_clicked;
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DrawPixelInfo _screen;
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bool _screen_disable_anim = false; ///< Disable palette animation (important for 32bpp-anim blitter during giant screenshot)
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bool _exit_game;
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bool _networking; ///< are we in networking mode?
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byte _game_mode;
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