(svn r23384) -Remove: no longer allow a binary to be without AI support; the parts some compilers failed at, are integrated in other parts of the code now too
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@@ -1044,9 +1044,7 @@ static bool DifficultyNoiseChange(int32 i)
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static bool MaxNoAIsChange(int32 i)
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{
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if (GetGameSettings().difficulty.max_no_competitors != 0 &&
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#ifdef ENABLE_AI
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AI::GetInfoList()->size() == 0 &&
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#endif /* ENABLE_AI */
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(!_networking || _network_server)) {
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ShowErrorMessage(STR_WARNING_NO_SUITABLE_AI, INVALID_STRING_ID, WL_CRITICAL);
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}
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@@ -1314,7 +1312,6 @@ static void NewsDisplayLoadConfig(IniFile *ini, const char *grpname)
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static void AILoadConfig(IniFile *ini, const char *grpname)
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{
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#ifdef ENABLE_AI
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IniGroup *group = ini->GetGroup(grpname);
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IniItem *item;
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@@ -1339,7 +1336,6 @@ static void AILoadConfig(IniFile *ini, const char *grpname)
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}
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if (item->value != NULL) config->StringToSettings(item->value);
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}
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#endif /* ENABLE_AI */
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}
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/**
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@@ -1436,7 +1432,6 @@ static void NewsDisplaySaveConfig(IniFile *ini, const char *grpname)
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static void AISaveConfig(IniFile *ini, const char *grpname)
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{
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#ifdef ENABLE_AI
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IniGroup *group = ini->GetGroup(grpname);
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if (group == NULL) return;
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@@ -1457,7 +1452,6 @@ static void AISaveConfig(IniFile *ini, const char *grpname)
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IniItem *item = new IniItem(group, name, strlen(name));
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item->SetValue(value);
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}
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#endif /* ENABLE_AI */
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}
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/**
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