(svn r23632) -Add: GSCompanyMode, to change company in GameScripts

This commit is contained in:
truebrain
2011-12-19 21:05:25 +00:00
parent 403cd3acdb
commit cc3f42794d
46 changed files with 273 additions and 59 deletions

View File

@@ -17,7 +17,6 @@
#include "../../strings_func.h"
#include "../../economy_func.h"
#include "../../date_func.h"
#include "../../company_func.h"
/* static */ bool ScriptBridge::IsValidBridge(BridgeID bridge_id)
{
@@ -75,7 +74,7 @@ static void _DoCommandReturnBuildBridge1(class ScriptInstance *instance)
EnforcePrecondition(false, TileX(start) == TileX(end) || TileY(start) == TileY(end));
EnforcePrecondition(false, vehicle_type == ScriptVehicle::VT_ROAD || vehicle_type == ScriptVehicle::VT_RAIL || vehicle_type == ScriptVehicle::VT_WATER);
EnforcePrecondition(false, vehicle_type != ScriptVehicle::VT_RAIL || ScriptRail::IsRailTypeAvailable(ScriptRail::GetCurrentRailType()));
EnforcePrecondition(false, _current_company != OWNER_DEITY || vehicle_type == ScriptVehicle::VT_ROAD);
EnforcePrecondition(false, ScriptObject::GetCompany() != OWNER_DEITY || vehicle_type == ScriptVehicle::VT_ROAD);
uint type = 0;
switch (vehicle_type) {