(svn r23632) -Add: GSCompanyMode, to change company in GameScripts
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@@ -17,7 +17,6 @@
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#include "../../strings_func.h"
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#include "../../economy_func.h"
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#include "../../date_func.h"
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#include "../../company_func.h"
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/* static */ bool ScriptBridge::IsValidBridge(BridgeID bridge_id)
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{
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@@ -75,7 +74,7 @@ static void _DoCommandReturnBuildBridge1(class ScriptInstance *instance)
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EnforcePrecondition(false, TileX(start) == TileX(end) || TileY(start) == TileY(end));
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EnforcePrecondition(false, vehicle_type == ScriptVehicle::VT_ROAD || vehicle_type == ScriptVehicle::VT_RAIL || vehicle_type == ScriptVehicle::VT_WATER);
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EnforcePrecondition(false, vehicle_type != ScriptVehicle::VT_RAIL || ScriptRail::IsRailTypeAvailable(ScriptRail::GetCurrentRailType()));
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EnforcePrecondition(false, _current_company != OWNER_DEITY || vehicle_type == ScriptVehicle::VT_ROAD);
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EnforcePrecondition(false, ScriptObject::GetCompany() != OWNER_DEITY || vehicle_type == ScriptVehicle::VT_ROAD);
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uint type = 0;
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switch (vehicle_type) {
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