(svn r2185) -Fix: Made sure that the realistic acceleration does not freeze trains anymore
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@@ -231,7 +231,7 @@ static int GetTrainAcceleration(Vehicle *v, bool mode)
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if (v->u.rail.railtype != 2) force = min(force, mass * 10 * 200);
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if (v->u.rail.railtype != 2) force = min(force, mass * 10 * 200);
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if (mode == AM_ACCEL) {
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if (mode == AM_ACCEL) {
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return (force - resistance) / (mass * 4);
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return max((force - resistance) / (mass * 4), 2);
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} else {
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} else {
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return min((-force - resistance) / (mass * 4), 10000 / (mass * 4));
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return min((-force - resistance) / (mass * 4), 10000 / (mass * 4));
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}
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}
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