From cc5ccc3b45ae7efe86b1257cf7f2db50922990c5 Mon Sep 17 00:00:00 2001 From: Patric Stout Date: Tue, 15 Dec 2020 21:39:29 +0100 Subject: [PATCH] Fix: a cargos sneaked in; should be cargoes for consistency (#8383) (cherry picked from commit e07afaeffb1da098dd8d623b5b66b339ee57530c) --- src/lang/english.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/lang/english.txt b/src/lang/english.txt index 38af84e4ed..c153ccce25 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -1396,7 +1396,7 @@ STR_CONFIG_SETTING_ADV_SIG_BRIDGE_TUN_MODES :Enable signals STR_CONFIG_SETTING_ADV_SIG_BRIDGE_TUN_MODES_HELPTEXT :Enables use of advanced modes of signal simulation on bridges and tunnels. When disabled, bridges/tunnels which are not already in an advanced mode cannot be changed to an advanced mode, however other players may choose to enable this setting and use an advanced mode. STR_CONFIG_SETTING_LANDSCAPE :Landscape: {STRING2} -STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landscapes define basic gameplay scenarios with different cargos and town growth requirements. NewGRF and Game Scripts allow finer control though +STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landscapes define basic gameplay scenarios with different cargoes and town growth requirements. NewGRF and Game Scripts allow finer control though STR_CONFIG_SETTING_LAND_GENERATOR :Land generator: {STRING2} STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :The original generator depends on the base graphics set, and composes fixed landscape shapes. TerraGenesis is a Perlin noise based generator with finer control settings STR_CONFIG_SETTING_MAX_SIGNAL_EVALUATIONS :Maximum number of programmable pre-signal changes permitted at once: {STRING2}