(svn r9609) -Codechange: Move some function prototypes out of functions.h and into landscape.h, and add a few where they didn't exist.

This commit is contained in:
maedhros
2007-04-12 13:07:15 +00:00
parent 8cdec9a2ab
commit ccaaa7d33a
32 changed files with 72 additions and 36 deletions

View File

@@ -2,6 +2,9 @@
/** @file landscape.h */
#ifndef LANDSCAPE_H
#define LANDSCAPE_H
enum {
SNOW_LINE_MONTHS = 12,
SNOW_LINE_DAYS = 32,
@@ -17,3 +20,42 @@ void SetSnowLine(byte table[SNOW_LINE_MONTHS][SNOW_LINE_DAYS]);
byte GetSnowLine(void);
byte HighestSnowLine(void);
void ClearSnowLine(void);
bool IsValidTile(TileIndex tile);
uint GetPartialZ(int x, int y, Slope corners);
uint GetSlopeZ(int x, int y);
static inline Point RemapCoords(int x, int y, int z)
{
Point pt;
pt.x = (y - x) * 2;
pt.y = y + x - z;
return pt;
}
static inline Point RemapCoords2(int x, int y)
{
return RemapCoords(x, y, GetSlopeZ(x, y));
}
void DrawFoundation(TileInfo *ti, uint f);
void DoClearSquare(TileIndex tile);
void RunTileLoop();
uint32 GetTileTrackStatus(TileIndex tile, TransportType mode);
void GetAcceptedCargo(TileIndex tile, AcceptedCargo ac);
void ChangeTileOwner(TileIndex tile, PlayerID old_player, PlayerID new_player);
void AnimateTile(TileIndex tile);
void ClickTile(TileIndex tile);
void GetTileDesc(TileIndex tile, TileDesc *td);
void InitializeLandscape();
void GenerateLandscape(byte mode);
void ConvertGroundTilesIntoWaterTiles();
TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng);
#endif /* LANDSCAPE_H */