(svn r12020) -Documentation: Correct description of TropicZone.
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@@ -56,7 +56,7 @@ static void GenerateDesertArea(TileIndex end, TileIndex start)
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_generating_world = true;
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BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) {
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if (GetTileType(tile) != MP_WATER) {
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SetTropicZone(tile, (_ctrl_pressed) ? TROPICZONE_INVALID : TROPICZONE_DESERT);
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SetTropicZone(tile, (_ctrl_pressed) ? TROPICZONE_NORMAL : TROPICZONE_DESERT);
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DoCommandP(tile, 0, 0, NULL, CMD_LANDSCAPE_CLEAR);
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MarkTileDirtyByTile(tile);
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}
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